Files
2026-10-17 21:57:03 +08:00

393 lines
11 KiB
Plaintext

from stdint import *
import win32.win32console
import viperlib
import stdlib
import testcheck
# === OOP inheritance + virtual methods ===
virtual class Shape:
x: double
y: double
def __init__(self, x: double, y: double):
self.x = x
self.y = y
def area(self) -> double:
return 0.0
def perimeter(self) -> double:
return 0.0
def describe(self) -> double:
return self.area() + self.perimeter()
virtual class Circle(Shape):
r: double
def __init__(self, x: double, y: double, r: double):
self.x = x
self.y = y
self.r = r
def area(self) -> double:
return 3.14159265 * self.r * self.r
def perimeter(self) -> double:
return 2.0 * 3.14159265 * self.r
def scale(self, factor: double) -> 'Circle' | CPtr:
self.r = self.r * factor
return self
def move(self, dx: double, dy: double) -> 'Circle' | CPtr:
self.x = self.x + dx
self.y = self.y + dy
return self
virtual class Rect(Shape):
w: double
h: double
def __init__(self, x: double, y: double, w: double, h: double):
self.x = x
self.y = y
self.w = w
self.h = h
def area(self) -> double:
return self.w * self.h
def perimeter(self) -> double:
return 2.0 * (self.w + self.h)
def scale(self, factor: double) -> Rect*:
self.w = self.w * factor
self.h = self.h * factor
return self
# === operator overloading + chained calls (heap allocated) ===
class Vec2:
x: double
y: double
def __new__() -> Vec2*:
return stdlib.malloc(16)
def __init__(self, x: double, y: double):
self.x = x
self.y = y
def __add__(self, b: Vec2*) -> Vec2*:
return Vec2(self.x + b.x, self.y + b.y)
def __sub__(self, b: Vec2*) -> Vec2*:
return Vec2(self.x - b.x, self.y - b.y)
def __mul__(self, s: double) -> Vec2*:
return Vec2(self.x * s, self.y * s)
def __neg__(self) -> Vec2*:
return Vec2(-self.x, -self.y)
def dot(self, b: Vec2*) -> double:
return self.x * b.x + self.y * b.y
def len_sq(self) -> double:
return self.x * self.x + self.y * self.y
class Vec3:
x: double
y: double
z: double
def __new__() -> Vec3*:
return stdlib.malloc(24)
def __init__(self, x: double, y: double, z: double):
self.x = x
self.y = y
self.z = z
def __add__(self, b: Vec3*) -> Vec3*:
return Vec3(self.x + b.x, self.y + b.y, self.z + b.z)
def __sub__(self, b: Vec3*) -> Vec3*:
return Vec3(self.x - b.x, self.y - b.y, self.z - b.z)
def __mul__(self, s: double) -> Vec3*:
return Vec3(self.x * s, self.y * s, self.z * s)
def __neg__(self) -> Vec3*:
return Vec3(-self.x, -self.y, -self.z)
def dot(self, b: Vec3*) -> double:
return self.x * b.x + self.y * b.y + self.z * b.z
def cross(self, b: Vec3*) -> Vec3*:
return Vec3(self.y * b.z - self.z * b.y,
self.z * b.x - self.x * b.z,
self.x * b.y - self.y * b.x)
def len_sq(self) -> double:
return self.dot(self)
# === standalone classes (no inheritance) ===
virtual class Dog:
name_val: int
health: int32
bark_power: int32
def __init__(self, name_val: int, bark_power: int32):
self.name_val = name_val
self.health = int32(100)
self.bark_power = bark_power
def speak(self) -> int:
return 1
def bite(self) -> int32:
return self.bark_power
def take_damage(self, dmg: int32) -> Dog*:
self.health = self.health - dmg
return self
def is_alive(self) -> int:
if self.health > 0:
return 1
return 0
virtual class Cat:
name_val: int
health: int32
lives: int32
def __init__(self, name_val: int, lives: int32):
self.name_val = name_val
self.health = int32(80)
self.lives = lives
def speak(self) -> int:
return 2
def scratch(self) -> int32:
return int32(15)
def take_damage(self, dmg: int32) -> Cat*:
self.health = self.health - dmg
return self
def is_alive(self) -> int:
if self.health > 0:
return 1
return 0
# === nested object composition (heap allocated) ===
class Transform:
px: double
py: double
pz: double
scale_x: double
scale_y: double
scale_z: double
def __new__() -> Transform*:
return stdlib.malloc(48)
def __init__(self, px: double, py: double, pz: double):
self.px = px
self.py = py
self.pz = pz
self.scale_x = 1.0
self.scale_y = 1.0
self.scale_z = 1.0
def apply_scale(self, sx: double, sy: double, sz: double) -> Transform*:
self.scale_x = self.scale_x * sx
self.scale_y = self.scale_y * sy
self.scale_z = self.scale_z * sz
return self
def world_position(self) -> Vec3*:
return Vec3(self.px * self.scale_x, self.py * self.scale_y, self.pz * self.scale_z)
# === multilevel inheritance (subclasses override only what they need) ===
virtual class Vehicle:
speed: int32
fuel: int32
def __init__(self, speed: int32):
self.speed = speed
self.fuel = int32(100)
def move(self) -> int:
self.fuel = self.fuel - int32(10)
return self.speed
def is_running(self) -> int:
if self.fuel > 0:
return 1
return 0
virtual class Car(Vehicle):
doors: int32
def __init__(self, speed: int32, doors: int32):
self.speed = speed
self.fuel = int32(100)
self.doors = doors
def honk(self) -> int:
return 1
virtual class ElectricCar(Car):
battery: int32
def __init__(self, speed: int32, doors: int32, battery: int32):
self.speed = speed
self.fuel = int32(100)
self.doors = doors
self.battery = battery
def charge(self):
self.battery = self.battery + int32(20)
def move(self) -> int:
self.battery = self.battery - int32(5)
return self.speed
export def main() -> int:
win32.win32console.SetConsoleCP(65001)
win32.win32console.SetConsoleOutputCP(65001)
testcheck.begin("OopInheritTest: OOP 继承与多态专项测试")
buf: str = stdlib.malloc(256)
# === OOP inheritance test ===
testcheck.section("OOP 继承测试")
c1 = Circle(0.0, 0.0, 5.0)
viperlib.snprintf(buf, 256, "Circle area=%.2f perim=%.2f", c1.area(), c1.perimeter())
print(buf)
r1 = Rect(0.0, 0.0, 4.0, 3.0)
viperlib.snprintf(buf, 256, "Rect area=%.2f perim=%.2f", r1.area(), r1.perimeter())
print(buf)
# chained calls: scale -> move
c2 = Circle(1.0, 2.0, 3.0)
c2.scale(2.0).move(10.0, 20.0)
viperlib.snprintf(buf, 256, "Circle after scale+move: x=%.1f y=%.1f r=%.1f area=%.2f",
c2.x, c2.y, c2.r, c2.area())
print(buf)
r2 = Rect(0.0, 0.0, 10.0, 5.0)
r2.scale(2.0).scale(0.5)
viperlib.snprintf(buf, 256, "Rect after double scale: w=%.1f h=%.1f area=%.2f",
r2.w, r2.h, r2.area())
print(buf)
testcheck.ok("OOP 继承测试完成")
# === Vec2 operator overloading + chained calls (heap) ===
testcheck.section("Vec2 运算符重载 + 链式调用")
v1 = Vec2(3.0, 4.0)
v2 = Vec2(1.0, 2.0)
v3 = v1 + v2
viperlib.snprintf(buf, 256, "Vec2 add: (%.1f, %.1f)", v3.x, v3.y)
print(buf)
v4 = v1 - v2
viperlib.snprintf(buf, 256, "Vec2 sub: (%.1f, %.1f)", v4.x, v4.y)
print(buf)
v5 = v1 * 2.0
viperlib.snprintf(buf, 256, "Vec2 mul: (%.1f, %.1f)", v5.x, v5.y)
print(buf)
v6 = -v1
viperlib.snprintf(buf, 256, "Vec2 neg: (%.1f, %.1f)", v6.x, v6.y)
print(buf)
d = v1.dot(v2)
viperlib.snprintf(buf, 256, "Vec2 dot: %.1f", d)
print(buf)
# chained op: (v1 + v2) * 3.0
v_chain = (v1 + v2) * 3.0
viperlib.snprintf(buf, 256, "Vec2 chain (v1+v2)*3: (%.1f, %.1f)", v_chain.x, v_chain.y)
print(buf)
testcheck.ok("Vec2 运算符重载测试完成")
# === Vec3 operator overloading + chained calls (heap) ===
testcheck.section("Vec3 运算符重载 + 链式调用")
a1 = Vec3(1.0, 0.0, 0.0)
a2 = Vec3(0.0, 1.0, 0.0)
cross_v = a1.cross(a2)
viperlib.snprintf(buf, 256, "Vec3 cross: (%.1f, %.1f, %.1f)", cross_v.x, cross_v.y, cross_v.z)
print(buf)
dot_v = a1.dot(a2)
viperlib.snprintf(buf, 256, "Vec3 dot: %.1f", dot_v)
print(buf)
# chained: (a + b).dot(c)
a3 = Vec3(1.0, 2.0, 3.0)
a4 = Vec3(4.0, 5.0, 6.0)
a5 = Vec3(7.0, 8.0, 9.0)
chain_dot = (a3 + a4).dot(a5)
viperlib.snprintf(buf, 256, "Vec3 chain dot: %.1f", chain_dot)
print(buf)
# chained: (a * 2.0 - b).cross(c)
chain_cross = (a3 * 2.0 - a4).cross(a5)
viperlib.snprintf(buf, 256, "Vec3 chain cross: (%.1f, %.1f, %.1f)", chain_cross.x, chain_cross.y, chain_cross.z)
print(buf)
# chained len_sq
lsq = a3.len_sq()
viperlib.snprintf(buf, 256, "Vec3 len_sq: %.1f", lsq)
print(buf)
testcheck.ok("Vec3 运算符重载测试完成")
# === Dog/Cat virtual methods ===
testcheck.section("Dog/Cat 虚方法")
dog = Dog(1, int32(30))
cat = Cat(2, int32(9))
viperlib.snprintf(buf, 256, "Dog speak=%d bite=%d alive=%d", dog.speak(), dog.bite(), dog.is_alive())
print(buf)
viperlib.snprintf(buf, 256, "Cat speak=%d scratch=%d alive=%d", cat.speak(), cat.scratch(), cat.is_alive())
print(buf)
dog.take_damage(int32(40)).take_damage(int32(30))
viperlib.snprintf(buf, 256, "Dog after 70dmg: health=%d alive=%d", dog.health, dog.is_alive())
print(buf)
cat.take_damage(int32(50))
viperlib.snprintf(buf, 256, "Cat after 50dmg: health=%d alive=%d", cat.health, cat.is_alive())
print(buf)
testcheck.ok("Dog/Cat 虚方法测试完成")
# === Transform nested composition (heap, chained calls) ===
testcheck.section("Transform 嵌套组合")
tr = Transform(10.0, 20.0, 30.0)
tr.apply_scale(2.0, 3.0, 4.0)
pos = tr.world_position()
viperlib.snprintf(buf, 256, "Transform pos: (%.1f, %.1f, %.1f)", pos.x, pos.y, pos.z)
print(buf)
tr2 = Transform(5.0, 10.0, 15.0)
tr2.apply_scale(2.0, 2.0, 2.0)
pos2 = tr2.world_position()
viperlib.snprintf(buf, 256, "Transform2 pos: (%.1f, %.1f, %.1f)", pos2.x, pos2.y, pos2.z)
print(buf)
testcheck.ok("Transform 嵌套组合测试完成")
# === multilevel inheritance ===
testcheck.section("多层继承")
ec = ElectricCar(int32(120), int32(4), int32(80))
viperlib.snprintf(buf, 256, "ECar speed=%d doors=%d battery=%d", ec.speed, ec.doors, ec.battery)
print(buf)
ec.charge()
viperlib.snprintf(buf, 256, "ECar after charge: battery=%d", ec.battery)
print(buf)
spd = ec.move()
viperlib.snprintf(buf, 256, "ECar move: speed=%d battery=%d", spd, ec.battery)
print(buf)
viperlib.snprintf(buf, 256, "ECar honk=%d running=%d", ec.honk(), ec.is_running())
print(buf)
testcheck.ok("多层继承测试完成")
stdlib.free(buf)
return testcheck.end()