from stdint import * import win32.win32console import viperlib import stdlib import testcheck # === OOP inheritance + virtual methods === virtual class Shape: x: double y: double def __init__(self, x: double, y: double): self.x = x self.y = y def area(self) -> double: return 0.0 def perimeter(self) -> double: return 0.0 def describe(self) -> double: return self.area() + self.perimeter() virtual class Circle(Shape): r: double def __init__(self, x: double, y: double, r: double): self.x = x self.y = y self.r = r def area(self) -> double: return 3.14159265 * self.r * self.r def perimeter(self) -> double: return 2.0 * 3.14159265 * self.r def scale(self, factor: double) -> 'Circle' | CPtr: self.r = self.r * factor return self def move(self, dx: double, dy: double) -> 'Circle' | CPtr: self.x = self.x + dx self.y = self.y + dy return self virtual class Rect(Shape): w: double h: double def __init__(self, x: double, y: double, w: double, h: double): self.x = x self.y = y self.w = w self.h = h def area(self) -> double: return self.w * self.h def perimeter(self) -> double: return 2.0 * (self.w + self.h) def scale(self, factor: double) -> Rect*: self.w = self.w * factor self.h = self.h * factor return self # === operator overloading + chained calls (heap allocated) === class Vec2: x: double y: double def __new__() -> Vec2*: return stdlib.malloc(16) def __init__(self, x: double, y: double): self.x = x self.y = y def __add__(self, b: Vec2*) -> Vec2*: return Vec2(self.x + b.x, self.y + b.y) def __sub__(self, b: Vec2*) -> Vec2*: return Vec2(self.x - b.x, self.y - b.y) def __mul__(self, s: double) -> Vec2*: return Vec2(self.x * s, self.y * s) def __neg__(self) -> Vec2*: return Vec2(-self.x, -self.y) def dot(self, b: Vec2*) -> double: return self.x * b.x + self.y * b.y def len_sq(self) -> double: return self.x * self.x + self.y * self.y class Vec3: x: double y: double z: double def __new__() -> Vec3*: return stdlib.malloc(24) def __init__(self, x: double, y: double, z: double): self.x = x self.y = y self.z = z def __add__(self, b: Vec3*) -> Vec3*: return Vec3(self.x + b.x, self.y + b.y, self.z + b.z) def __sub__(self, b: Vec3*) -> Vec3*: return Vec3(self.x - b.x, self.y - b.y, self.z - b.z) def __mul__(self, s: double) -> Vec3*: return Vec3(self.x * s, self.y * s, self.z * s) def __neg__(self) -> Vec3*: return Vec3(-self.x, -self.y, -self.z) def dot(self, b: Vec3*) -> double: return self.x * b.x + self.y * b.y + self.z * b.z def cross(self, b: Vec3*) -> Vec3*: return Vec3(self.y * b.z - self.z * b.y, self.z * b.x - self.x * b.z, self.x * b.y - self.y * b.x) def len_sq(self) -> double: return self.dot(self) # === standalone classes (no inheritance) === virtual class Dog: name_val: int health: int32 bark_power: int32 def __init__(self, name_val: int, bark_power: int32): self.name_val = name_val self.health = int32(100) self.bark_power = bark_power def speak(self) -> int: return 1 def bite(self) -> int32: return self.bark_power def take_damage(self, dmg: int32) -> Dog*: self.health = self.health - dmg return self def is_alive(self) -> int: if self.health > 0: return 1 return 0 virtual class Cat: name_val: int health: int32 lives: int32 def __init__(self, name_val: int, lives: int32): self.name_val = name_val self.health = int32(80) self.lives = lives def speak(self) -> int: return 2 def scratch(self) -> int32: return int32(15) def take_damage(self, dmg: int32) -> Cat*: self.health = self.health - dmg return self def is_alive(self) -> int: if self.health > 0: return 1 return 0 # === nested object composition (heap allocated) === class Transform: px: double py: double pz: double scale_x: double scale_y: double scale_z: double def __new__() -> Transform*: return stdlib.malloc(48) def __init__(self, px: double, py: double, pz: double): self.px = px self.py = py self.pz = pz self.scale_x = 1.0 self.scale_y = 1.0 self.scale_z = 1.0 def apply_scale(self, sx: double, sy: double, sz: double) -> Transform*: self.scale_x = self.scale_x * sx self.scale_y = self.scale_y * sy self.scale_z = self.scale_z * sz return self def world_position(self) -> Vec3*: return Vec3(self.px * self.scale_x, self.py * self.scale_y, self.pz * self.scale_z) # === multilevel inheritance (subclasses override only what they need) === virtual class Vehicle: speed: int32 fuel: int32 def __init__(self, speed: int32): self.speed = speed self.fuel = int32(100) def move(self) -> int: self.fuel = self.fuel - int32(10) return self.speed def is_running(self) -> int: if self.fuel > 0: return 1 return 0 virtual class Car(Vehicle): doors: int32 def __init__(self, speed: int32, doors: int32): self.speed = speed self.fuel = int32(100) self.doors = doors def honk(self) -> int: return 1 virtual class ElectricCar(Car): battery: int32 def __init__(self, speed: int32, doors: int32, battery: int32): self.speed = speed self.fuel = int32(100) self.doors = doors self.battery = battery def charge(self): self.battery = self.battery + int32(20) def move(self) -> int: self.battery = self.battery - int32(5) return self.speed export def main() -> int: win32.win32console.SetConsoleCP(65001) win32.win32console.SetConsoleOutputCP(65001) testcheck.begin("OopInheritTest: OOP 继承与多态专项测试") buf: str = stdlib.malloc(256) # === OOP inheritance test === testcheck.section("OOP 继承测试") c1 = Circle(0.0, 0.0, 5.0) viperlib.snprintf(buf, 256, "Circle area=%.2f perim=%.2f", c1.area(), c1.perimeter()) print(buf) r1 = Rect(0.0, 0.0, 4.0, 3.0) viperlib.snprintf(buf, 256, "Rect area=%.2f perim=%.2f", r1.area(), r1.perimeter()) print(buf) # chained calls: scale -> move c2 = Circle(1.0, 2.0, 3.0) c2.scale(2.0).move(10.0, 20.0) viperlib.snprintf(buf, 256, "Circle after scale+move: x=%.1f y=%.1f r=%.1f area=%.2f", c2.x, c2.y, c2.r, c2.area()) print(buf) r2 = Rect(0.0, 0.0, 10.0, 5.0) r2.scale(2.0).scale(0.5) viperlib.snprintf(buf, 256, "Rect after double scale: w=%.1f h=%.1f area=%.2f", r2.w, r2.h, r2.area()) print(buf) testcheck.ok("OOP 继承测试完成") # === Vec2 operator overloading + chained calls (heap) === testcheck.section("Vec2 运算符重载 + 链式调用") v1 = Vec2(3.0, 4.0) v2 = Vec2(1.0, 2.0) v3 = v1 + v2 viperlib.snprintf(buf, 256, "Vec2 add: (%.1f, %.1f)", v3.x, v3.y) print(buf) v4 = v1 - v2 viperlib.snprintf(buf, 256, "Vec2 sub: (%.1f, %.1f)", v4.x, v4.y) print(buf) v5 = v1 * 2.0 viperlib.snprintf(buf, 256, "Vec2 mul: (%.1f, %.1f)", v5.x, v5.y) print(buf) v6 = -v1 viperlib.snprintf(buf, 256, "Vec2 neg: (%.1f, %.1f)", v6.x, v6.y) print(buf) d = v1.dot(v2) viperlib.snprintf(buf, 256, "Vec2 dot: %.1f", d) print(buf) # chained op: (v1 + v2) * 3.0 v_chain = (v1 + v2) * 3.0 viperlib.snprintf(buf, 256, "Vec2 chain (v1+v2)*3: (%.1f, %.1f)", v_chain.x, v_chain.y) print(buf) testcheck.ok("Vec2 运算符重载测试完成") # === Vec3 operator overloading + chained calls (heap) === testcheck.section("Vec3 运算符重载 + 链式调用") a1 = Vec3(1.0, 0.0, 0.0) a2 = Vec3(0.0, 1.0, 0.0) cross_v = a1.cross(a2) viperlib.snprintf(buf, 256, "Vec3 cross: (%.1f, %.1f, %.1f)", cross_v.x, cross_v.y, cross_v.z) print(buf) dot_v = a1.dot(a2) viperlib.snprintf(buf, 256, "Vec3 dot: %.1f", dot_v) print(buf) # chained: (a + b).dot(c) a3 = Vec3(1.0, 2.0, 3.0) a4 = Vec3(4.0, 5.0, 6.0) a5 = Vec3(7.0, 8.0, 9.0) chain_dot = (a3 + a4).dot(a5) viperlib.snprintf(buf, 256, "Vec3 chain dot: %.1f", chain_dot) print(buf) # chained: (a * 2.0 - b).cross(c) chain_cross = (a3 * 2.0 - a4).cross(a5) viperlib.snprintf(buf, 256, "Vec3 chain cross: (%.1f, %.1f, %.1f)", chain_cross.x, chain_cross.y, chain_cross.z) print(buf) # chained len_sq lsq = a3.len_sq() viperlib.snprintf(buf, 256, "Vec3 len_sq: %.1f", lsq) print(buf) testcheck.ok("Vec3 运算符重载测试完成") # === Dog/Cat virtual methods === testcheck.section("Dog/Cat 虚方法") dog = Dog(1, int32(30)) cat = Cat(2, int32(9)) viperlib.snprintf(buf, 256, "Dog speak=%d bite=%d alive=%d", dog.speak(), dog.bite(), dog.is_alive()) print(buf) viperlib.snprintf(buf, 256, "Cat speak=%d scratch=%d alive=%d", cat.speak(), cat.scratch(), cat.is_alive()) print(buf) dog.take_damage(int32(40)).take_damage(int32(30)) viperlib.snprintf(buf, 256, "Dog after 70dmg: health=%d alive=%d", dog.health, dog.is_alive()) print(buf) cat.take_damage(int32(50)) viperlib.snprintf(buf, 256, "Cat after 50dmg: health=%d alive=%d", cat.health, cat.is_alive()) print(buf) testcheck.ok("Dog/Cat 虚方法测试完成") # === Transform nested composition (heap, chained calls) === testcheck.section("Transform 嵌套组合") tr = Transform(10.0, 20.0, 30.0) tr.apply_scale(2.0, 3.0, 4.0) pos = tr.world_position() viperlib.snprintf(buf, 256, "Transform pos: (%.1f, %.1f, %.1f)", pos.x, pos.y, pos.z) print(buf) tr2 = Transform(5.0, 10.0, 15.0) tr2.apply_scale(2.0, 2.0, 2.0) pos2 = tr2.world_position() viperlib.snprintf(buf, 256, "Transform2 pos: (%.1f, %.1f, %.1f)", pos2.x, pos2.y, pos2.z) print(buf) testcheck.ok("Transform 嵌套组合测试完成") # === multilevel inheritance === testcheck.section("多层继承") ec = ElectricCar(int32(120), int32(4), int32(80)) viperlib.snprintf(buf, 256, "ECar speed=%d doors=%d battery=%d", ec.speed, ec.doors, ec.battery) print(buf) ec.charge() viperlib.snprintf(buf, 256, "ECar after charge: battery=%d", ec.battery) print(buf) spd = ec.move() viperlib.snprintf(buf, 256, "ECar move: speed=%d battery=%d", spd, ec.battery) print(buf) viperlib.snprintf(buf, 256, "ECar honk=%d running=%d", ec.honk(), ec.is_running()) print(buf) testcheck.ok("多层继承测试完成") stdlib.free(buf) return testcheck.end()