Files
ViperOS/Apps/Explorer/main.vp
T
TermiNexus bc089a0c69 feat(diag): 用户态窗口渲染链路临时打点
沿 Scene3D → FBCanvas → vpui.redraw → window.flush → explorer 合成器逐段打点,
用于定位窗口内容不上屏停在哪一环:

- Explorer:fb 哨兵像素回读、建窗槽位回读、首个 FLUSH、首帧 back/fb/任务栏像素、
  每 240 帧统计槽位/最上层窗口矩形/中心像素/共享缓冲首像素
- vpui:首次 redraw(缓冲地址尺寸)、st1~st4 分段(malloc/铺底/控件/拷回)、
  首次 flush、FBCanvas 首绘的源缓冲与像素
- Scene3D:主线程预渲染 3 帧(非清屏像素计数、三角形命中/调用数)、渲染线程
  入口与每 60 轮采样;渲染线程参数类型改为 rawptr

以上均为临时诊断,定位完成后应移除。
2026-10-26 22:41:32 +08:00

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import vpsdk.devfs as devfs
import vpsdk.desk as desk
import vpsdk.process as process
from stdint import *
import viperlib
import desk_server
def _dbg(msg: const str):
# S4:改走 /dev/serial0(SERIAL_PUTS 私有 syscall 已删除)
devfs.serial_puts(msg)
@__attribute__(section(".text.startup"), aligned(16))
export def _start() -> int:
_dbg("[explorer] start\n")
# 1) 打开 framebuffer 设备,问几何,再映射成线性地址
fb_fd: int = devfs.fb_open()
if fb_fd < 0:
_dbg("[explorer] open /dev/fb0 FAILED\n")
process.exit(1)
return 0
# fb_get_info 改为出参 + 返回码:必须判返回码,否则拿到的是"未写入的残留"
# (旧写法按值返回 FbInfo,只见前 16 字节有效 ⇒ size/phys 打出垃圾)。
info: devfs.FbInfo
_fb_ret: int = devfs.fb_get_info(fb_fd, &info)
if _fb_ret != 0:
_dbg("[explorer] FB_GET_INFO FAILED\n")
process.exit(1)
return 0
buf: [160]char
viperlib.snprintf(&buf, 160,
"[explorer] fb %ux%u pitch=%u fmt=%u size=%lu phys=0x%lx\n",
info.width, info.height, info.pitch, info.format, info.size, info.phys)
_dbg(&buf)
if info.pitch == 0 or info.size == 0:
# 几何为 0 ⇒ 内核侧登记/回填没成功(例如注册时传进去的 width/height 是 0)。
# 继续走只会以 pitch=0 画崩,这里 fail-fast 并把原因说清楚。
_dbg("[explorer] fb geometry invalid (pitch/size=0)\n")
process.exit(1)
return 0
fb_va: uint64 = devfs.fb_map(fb_fd, info.size)
if fb_va == 0:
_dbg("[explorer] mmap /dev/fb0 FAILED\n")
process.exit(1)
return 0
buf2: [96]char
viperlib.snprintf(&buf2, 96, "[explorer] fb mapped at 0x%lx\n", fb_va)
_dbg(&buf2)
# 2) 屏幕几何/映射地址已打印(上面两行),像素通路由此验证;真正的绘制在服务端。
fb: uint32* = uint32*(fb_va)
# 【临时诊断】写一个哨兵像素再回读:区分"映射不可写/不可回读"与"合成逻辑没画东西"。
# 确认后删除。
fb[0] = uint32(0x0000FF00)
buf_s: [96]char
viperlib.snprintf(&buf_s, 96, "[explorer] fb[0] wrote=0xFF00 readback=0x%x\n", fb[0])
_dbg(&buf_s)
# 4) 输入设备可达性:能 open 到就说明 /dev/* 通路已打通
# (真正读事件、接管窗口合成放到 S3 —— 内核桌面此刻还在抢同一个 PS/2 口)。
kfd: int = devfs.kbd_open()
mfd: int = devfs.mouse_open()
buf3: [96]char
viperlib.snprintf(&buf3, 96, "[explorer] input: kbd=%d mouse=%d\n", kfd, mfd)
_dbg(&buf3)
# 5) 挂上 /dev/desk 共享区并格式化 —— explorer 是图形壳,共享区由它初始化,
# app 侧只 desk_ready() 校验。这里先把头打出来证明 IPC 底座可用。
desk_fd: int = desk.desk_open()
if desk_fd < 0:
_dbg("[explorer] open /dev/desk FAILED\n")
process.exit(1)
return 0
shm: uint64 = desk.desk_map(desk_fd)
if shm == 0:
_dbg("[explorer] mmap /dev/desk FAILED\n")
process.exit(1)
return 0
desk.desk_format(shm, info.width, info.height, info.pitch)
hdr: desk.DeskHeader* = desk.DeskHeader*(shm + desk.desk_header_off())
buf4: [144]char
viperlib.snprintf(&buf4, 144,
"[explorer] desk shm=0x%lx ready=%d slot=%lu arena=%u\n",
shm, hdr.ready, uint64(desk.desk_slot_size()), hdr.arena_off)
_dbg(&buf4)
# 6) 进入窗口服务端主循环(永不返回):请求环 + 输入 + 合成。
srv: desk_server.DeskServer = desk_server.DeskServer()
srv.init(fb, int(info.width), int(info.height), int(info.pitch), info.format, shm, kfd, mfd, fb_fd)
_dbg("[explorer] desk server running\n")
srv.serve()
return 0