feat(state): 迁移 clansStorage(复用 ClanInfo 模型)

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TermiNexus committed 2026-10-24 21:58:43 +08:00
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@@ -143,7 +143,7 @@
`names/root_wiring.json` + `TankiOffline/.../App/State/RootState.kt`、`RootWiring.kt`。
- 根状态 `z6`(`TOState`)的 **89 个槽位**全部入表;字段顺序取 `toString`,槽位取构造函数 `<名>_1`。
- 根 reducer `k6` 的逐切片委派记全:reducer 引用、委派表达式、顶层 `instanceof` 动作名。
- 已迁移切片 **83/89**:
- 已迁移切片 **84/89**:
- `inviteState` → `aD` / `pD.er5`(`InviteReducer.kt`)
- `loginByPassword` → `gD` / `MD.cr6`(`LoginReducer.kt`,含 `SetLogin`/`SetPassword` 把 status 打回 `NONE` 的原语义)
- `twitchState` → `g9` / `y9.gta`(`TwitchReducer.kt`;`SetAccount` 是 Twitch 账号,不是 UID)
@@ -418,12 +418,19 @@
`SetBattlePass(flavor)` 追加一个 `Challenge` 战令条目,两个「已领取索引」动作按 flavor 命中后 copy;
`SetRewardForDialog` / `LZ` 依赖 `FZ`/`GZ` 构造与外部刷新,纯 reducer 里按 no-op 收口。
`Challenge` 直接复用生成物模型(9 字段)。
- `clansStorage` → `lO` / `me.vr1`(`ClanStorageReducer.kt`):3 字段,13 个分支。
列表项复用生成物 `ClanInfo`(16 字段);各分支都是对 `ClanInfo` 的 copy:
`MinimalRankChanged`(第 5 参) / `RecruitmentChanged`(第 6 参) / 成员与待审用户(第 9/16 参) /
`UpdateClan`(name/tag/description) / `BuyAdditionalPlace`(maxMembers+1)。
`vO`(原名 `ClanLoaded`,与 clan 切片的 `isLoaded` 同名)改名 `LoadClanIntoStorage`;
`dO`/`gO`(原名 `AddUser`/`RemoveUser`,与战斗列表同名)改名 `AddClanUser`/`RemoveClanUser`;
查找时兼容 Int/Long 两种 clanId。
- `launchParams` → `(pass-through)`:原根 reducer 对 `hpx_1` 没有调用,缺省是 `ag()` 空 Map;
`RootState.LaunchParams` 收口为 `LaunchParamsStateSlice = Map<String, String>`,不新增 reducer/动作。
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 82 个有 reducer 的切片,
`launchParams` 与其余 **6 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 83/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **913 项全绿**,含 89 槽位完整性、82 个归约切片一次归约互不串片、未迁移字段透传,
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 83 个有 reducer 的切片,
`launchParams` 与其余 **5 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 84/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **924 项全绿**,含 89 槽位完整性、83 个归约切片一次归约互不串片、未迁移字段透传,
以及用 `action_trace_merged.json` 真实派发的两条商店动作(`SetCoinPaymentProviderUrl` / `ToggleShopActivity`)回放。
- 委派表里的已知形态:`shop` / `home` / `localBattleUserState` / `partner` 是内联 IIFE,
已按字段具名为 `(inline@<field>)` 并从函数体抓到顶层动作名(69 / 1 / 2 / 11 个);
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@@ -1,5 +1,5 @@
{
"generatedAt": "2026-10-24T13:23:52.900Z",
"generatedAt": "2026-10-24T13:56:08.668Z",
"module": "module_10032.js",
"RootState": {
"Class": "z6",
@@ -89,7 +89,8 @@
"matchmaking",
"battlesSelect",
"battleUsers",
"challenges"
"challenges",
"clansStorage"
],
"AnonymousActions": [
{
@@ -1489,6 +1490,30 @@
"Name": "RefreshBattlePasses",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "战令条目批量刷新(`GZ`),离线重建按 no-op 收口"
},
{
"Local": "mO",
"Name": "ClearForeignClan",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "foreignClan=null(`n.lr1(cd, cd, null)`)"
},
{
"Local": "vO",
"Name": "LoadClanIntoStorage",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "clans[clan.id]=clan(原名 ClanLoaded,与 clan 切片同名类冲突,改名 LoadClanIntoStorage)"
},
{
"Local": "dO",
"Name": "AddClanUser",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "clan.users += userId(原名 AddUser,与战斗列表同名类冲突,改名 AddClanUser)"
},
{
"Local": "gO",
"Name": "RemoveClanUser",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "clan.users -= userId(原名 RemoveUser,同上改名 RemoveClanUser)"
}
],
"Markers": [
@@ -2037,22 +2062,22 @@
"Reducer": "me.vr1",
"Delegate": "me.vr1(t, n.rpv_1)",
"Actions": [
"?mO",
"AddUser",
"AddClanUser",
"AddUsersToNewAccepted",
"BuyAdditionalPlace",
"ClanLoaded",
"ClanUnloaded",
"ClearForeignClan",
"ForeignClanLoaded",
"LoadClanIntoStorage",
"MinimalRankChanged",
"RecruitmentChanged",
"RemoveUser",
"RemoveClanUser",
"RemoveUsersFromNewAccepted",
"ShowForeignClan",
"UpdateClan"
],
"Default": "new lO()",
"Migrated": false
"Migrated": true
},
{
"Field": "tipsState",
+11
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@@ -339,6 +339,12 @@ const AnonymousActionNames = new Map([
['sP', 'MigrateBattleUserTeams'],
// challenges 切片(CZ / nh.hsj):LZ 没有 toString。
['LZ', 'RefreshBattlePasses'],
// clansStorage 切片(lO / zO.vr1):mO 没有 toString;dO/gO 与战斗列表的同名类冲突,改名避免字段错配。
['mO', 'ClearForeignClan'],
['dO', 'AddClanUser'],
['gO', 'RemoveClanUser'],
// vO 的 toString 名 ClanLoaded 与 clan 切片的 isLoaded 动作同名冲突,改名避免字段错配。
['vO', 'LoadClanIntoStorage'],
]);
// 非动作的 `instanceof`:屏幕标识类,用于 GoTo 分支判断(不是 dispatch 的动作)。
@@ -826,6 +832,7 @@ const Migrated = {
battlesSelect: { Type: 'BattlesSelectStateSlice', Reduce: 'ReduceBattlesSelect' },
battleUsers: { Type: 'BattleUsersStateSlice', Reduce: 'ReduceBattleUsers' },
challenges: { Type: 'ChallengesStateSlice', Reduce: 'ReduceChallenges' },
clansStorage: { Type: 'ClanStorageStateSlice', Reduce: 'ReduceClanStorage' },
};
for (const R of Rows) R.Migrated = Object.prototype.hasOwnProperty.call(Migrated, R.Field);
@@ -1250,6 +1257,10 @@ const AppSettingsAnonymousEffects = {
lP: 'usersPremium[userId](`cg(n.mqa_1, Vd(t.iqs_1, t.jqs_1))`)',
sP: '旧队伍枚举迁移(`qm/bm/em` 映射),离线重建按 no-op 收口',
LZ: '战令条目批量刷新(`GZ`),离线重建按 no-op 收口',
mO: 'foreignClan=null(`n.lr1(cd, cd, null)`)',
vO: 'clans[clan.id]=clan(原名 ClanLoaded,与 clan 切片同名类冲突,改名 LoadClanIntoStorage)',
dO: 'clan.users += userId(原名 AddUser,与战斗列表同名类冲突,改名 AddClanUser)',
gO: 'clan.users -= userId(原名 RemoveUser,同上改名 RemoveClanUser)',
};
fs.writeFileSync(
path.join(P, 'names', 'root_wiring.json'),
@@ -0,0 +1,148 @@
// ClanStorageReducer.kt —— 战队列表缓存切片(对应 module_10032 的 lO 状态 + zO.vr1)
//
// 证据链:
// 状态类 lO:3 个字段,toString 名 "ClansStorage(clans=…, foreignClanId=…, foreignClan=…)"。
// 默认:clans=emptyMap()、foreignClanId=null、foreignClan=null。
// 根委派:`me.vr1(t, n.rpv_1)`。
// reducer(13 个实例臂,全部围绕 ClanInfo 的 copy `nr1`):
// vO(ClanLoaded) → clans[clan.id] = clan
// pO(ClanUnloaded) → clans -= clanId
// TM(MinimalRankChanged) → copy(minRankIndexForAddClan) // `nr1` 第 5 参
// AM(RecruitmentChanged) → copy(incomingRequestEnabled) // 第 6 参
// BN(AddUsersToNewAccepted)→ copy(newUsers += userIds) // 第 16 参
// FN(RemoveUsersFromNewAccepted)→ copy(newUsers -= userId) // 第 16 参
// dO(AddUser) → copy(users += userId) // 第 9 参
// gO(RemoveUser) → copy(users -= userId) // 第 9 参
// wO(ForeignClanLoaded) → foreignClan
// mO(无 toString) → foreignClan = null
// OM(ShowForeignClan) → foreignClanId
// nO(UpdateClan) → copy(name / tag / description,null 时保留原值)
// iO(BuyAdditionalPlace) → copy(maxMembers + 1) // 第 15 参
//
// 列表里的战队摘要直接复用生成物 `ClanInfo`(16 字段)。
package App.State.Reducers
import App.State.AddUsersToNewAccepted
import App.State.BuyAdditionalPlace
import App.State.ClanInfo
import App.State.ClanUnloaded
import App.State.ForeignClanLoaded
import App.State.MinimalRankChanged
import App.State.RecruitmentChanged
import App.State.RemoveUsersFromNewAccepted
import App.State.ShowForeignClan
import App.State.UpdateClan
/* ------------------------------------------------------------------ 动作 */
/**
* 原 `vO`(原名 `ClanLoaded`,与 clan 切片的 `isLoaded` 动作同名冲突):把战队摘要写进缓存。
*/
data class LoadClanIntoStorage(val clan: ClanInfo)
/** 原 `dO`(原名 `AddUser`,与战斗列表的同名类冲突):把用户加入战队成员表。 */
data class AddClanUser(val clanId: Any?, val userId: Any?)
/** 原 `gO`(原名 `RemoveUser`,与战斗列表的同名类冲突):把用户移出战队成员表。 */
data class RemoveClanUser(val clanId: Any?, val userId: Any?)
/** 原 `mO`:清空外战队详情。 */
object ClearForeignClan
/* ------------------------------------------------------------------ 状态 */
data class ClanStorageStateSlice(
val Clans: Map<Any?, Any?> = emptyMap(),
val ForeignClanId: Any? = null,
val ForeignClan: Any? = null,
)
/* ------------------------------------------------------------------ reducer */
private fun Plus(Target: Any?, Value: Any?): Any? = when (Target) {
is Set<*> -> if (Value is Iterable<*>) Target + Value.toSet() else Target + Value
is List<*> -> if (Value is Iterable<*>) Target + Value.toList() else Target + Value
else -> if (Value is Iterable<*>) Value.toSet() else setOf(Value)
}
private fun Minus(Target: Any?, Value: Any?): Any? = when (Target) {
is Set<*> -> if (Value is Iterable<*>) Target - Value.toSet() else Target - Value
is List<*> -> if (Value is Iterable<*>) Target - Value.toList() else Target - Value
else -> emptySet<Any?>()
}
/** 原 key 是 Long,部分动作字段是 Int;按数值兼容查一次。 */
private fun Lookup(Clans: Map<Any?, Any?>, ClanId: Any?): Pair<Any?, ClanInfo>? {
(Clans[ClanId] as? ClanInfo)?.let { return ClanId to it }
val Number = ClanId as? Number ?: return null
(Clans[Number.toLong()] as? ClanInfo)?.let { return Number.toLong() to it }
(Clans[Number.toInt()] as? ClanInfo)?.let { return Number.toInt() to it }
return null
}
private fun Update(
Clans: Map<Any?, Any?>,
ClanId: Any?,
Transform: (ClanInfo) -> ClanInfo,
): Map<Any?, Any?> {
val (Key, Clan) = Lookup(Clans, ClanId) ?: return Clans
return Clans + (Key to Transform(Clan))
}
fun ReduceClanStorage(
State0: ClanStorageStateSlice,
Action: Any,
): ClanStorageStateSlice = when (Action) {
is LoadClanIntoStorage -> State0.copy(
Clans = State0.Clans + (Action.clan.id to Action.clan),
)
is ClanUnloaded -> State0.copy(Clans = State0.Clans - Action.clanId)
is MinimalRankChanged -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(minRankIndexForAddClan = (Action.rankIndex as? Int) ?: it.minRankIndexForAddClan)
},
)
is RecruitmentChanged -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(incomingRequestEnabled = Action.enabled == true)
},
)
is AddUsersToNewAccepted -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(newUsers = Plus(it.newUsers, Action.userIds))
},
)
is RemoveUsersFromNewAccepted -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(newUsers = Minus(it.newUsers, Action.userId))
},
)
is AddClanUser -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(users = Plus(it.users, Action.userId))
},
)
is RemoveClanUser -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(users = Minus(it.users, Action.userId))
},
)
is ForeignClanLoaded -> State0.copy(ForeignClan = Action.clan)
is ClearForeignClan -> State0.copy(ForeignClan = null)
is ShowForeignClan -> State0.copy(ForeignClanId = Action.clanId)
is UpdateClan -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(
name = Action.name ?: it.name,
tag = Action.tag ?: it.tag,
description = (Action.description as? String) ?: it.description,
)
},
)
is BuyAdditionalPlace -> State0.copy(
Clans = Update(State0.Clans, Action.clanId) {
it.copy(maxMembers = it.maxMembers + 1)
},
)
else -> State0
}
@@ -1,7 +1,7 @@
// RootReducer.kt —— 根 reducer 骨架(对应 module_10032 的根状态 z6 / TOState 与根 reducer k6)
//
// 原包 k6 对 89 个切片逐个调用各自的 reducer,再 `return n.cti(...)`(copy 出新状态)。
// 这里采用同一形状。已迁移的 83 个切片里,82 个真正调用 reducer,launchParams 只做类型收口:
// 这里采用同一形状。已迁移的 84 个切片里,83 个真正调用 reducer,launchParams 只做类型收口:
//
// inviteState → ReduceInvite(aD / pD.er5)
// loginByPassword → ReduceLoginByPassword(gD / MD.cr6)
@@ -85,9 +85,10 @@
// battlesSelect → ReduceBattlesSelect(fA / Mi.vqk,根委派 `Mi.vqk(t, n.apw_1)`)
// battleUsers → ReduceBattleUsers(uP / sr.hqs,根委派 `sr.hqs(t, n.hpw_1)`)
// challenges → ReduceChallenges(CZ / nh.hsj,根委派 `nh.hsj(t, n.fpv_1)`)
// clansStorage → ReduceClanStorage(lO / me.vr1,根委派 `me.vr1(t, n.rpv_1)`)
// launchParams → 无 reducer(原根 reducer 原样透传;默认 `ag()` = emptyMap())
//
// 其余 6 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 其余 5 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 所以一次 copy 里串起全部已迁移 reducer,与按动作路由再归约的结果一致。
// 迁移进度与每个字段的证据见生成物 RootWiring.kt(不要手改)。
package App.State
@@ -109,6 +110,7 @@ import App.State.Reducers.ReduceBattleView
import App.State.Reducers.ReduceBattleInvite
import App.State.Reducers.ReduceCaptcha
import App.State.Reducers.ReduceChallenges
import App.State.Reducers.ReduceClanStorage
import App.State.Reducers.ReduceClanUserInfo
import App.State.Reducers.ReduceClanChat
import App.State.Reducers.ReduceContextTutorial
@@ -270,6 +272,7 @@ object RootReducer {
BattlesSelect = ReduceBattlesSelect(State0.BattlesSelect, Action),
BattleUsers = ReduceBattleUsers(State0.BattleUsers, Action),
Challenges = ReduceChallenges(State0.Challenges, Action),
ClansStorage = ReduceClanStorage(State0.ClansStorage, Action),
)
}
@@ -24,6 +24,7 @@ import App.State.Reducers.CaptchaStateSlice
import App.State.Reducers.ChallengesStateSlice
import App.State.Reducers.ClanChatStateSlice
import App.State.Reducers.ClanUserInfoStateSlice
import App.State.Reducers.ClanStorageStateSlice
import App.State.Reducers.ContextTutorialStateSlice
import App.State.Reducers.ContractStateSlice
import App.State.Reducers.ControlSettingsStateSlice
@@ -129,8 +130,8 @@ data class RootState(
val ClanChatState: ClanChatStateSlice = ClanChatStateSlice(),
/** 原 clan(jN / we.hr0)。未迁移:原样透传。 */
val Clan: Any? = null,
/** 原 clansStorage(lO / me.vr1)。未迁移:原样透传。 */
val ClansStorage: Any? = null,
/** 原 clansStorage(lO / me.vr1)。已迁移。 */
val ClansStorage: ClanStorageStateSlice = ClanStorageStateSlice(),
/** 原 tipsState(dst / Hw.vth)。已迁移。 */
val TipsState: TipsStateSlice = TipsStateSlice(),
/** 原 news(ZX / E_.asd)。已迁移。 */
@@ -33,7 +33,7 @@ object RootWiring {
SliceWiring("chatState", "opv_1", "LP", "\$r.wqv", "\$r.wqv(t, n.opv_1)", listOf("?QP", "?XP", "?bN", "?fN", "?lN", "?nN", "?pN", "?qN", "?sN", "?vN", "?wN", "ChangeChannel", "CleanUsersMessage", "Configure", "IgnoreUserMessages", "ResetSettingsFromStorage", "SaveChatMessage", "SendMessageToServer", "SetMessages", "SetSelectedUid", "ShowContextMenu", "ShowUserMessages", "UpdateTypingSpeedAntifloodParams", "UpdateUsers")),
SliceWiring("clanChatState", "ppv_1", "qnt", "yv.qtg", "yv.qtg(t, n.ppv_1)", listOf("CloseClanChat", "Configure", "DoAddMessages", "OpenClanChat", "ResetClanChat")),
SliceWiring("clan", "qpv_1", "jN", "we.hr0", "we.hr0(t, n.qpv_1)", listOf("?FM", "?IM", "?KM", "?PM", "?RM", "?VM", "?YM", "?iM", "AcceptedUserViewed", "AddIncomingClan", "AddNewIncoming", "AddNewIncomingClan", "AddOutgoingClan", "AddUsersToAccepted", "AddUsersToNewAccepted", "ClanBanned", "ClanInfoLoaded", "ClanLoaded", "ClanModalVisible", "IncomingAdded", "IncomingRemoved", "IncomingUserViewed", "MembersFetched", "NewAcceptedUserNotification", "NewClanInviteNotification", "NewIncomingUserNotification", "OutgoingAdded", "OutgoingRemoved", "RemoveIncomingClan", "RemoveNewIncoming", "RemoveNewIncomingClan", "RemoveOutgoingClan", "RemoveUserFromAccepted", "RemoveUsersFromNewAccepted", "SetClanEditPrice", "SetMinRankForCreate", "UpdateClanLicense", "UpdateClanNameValidation", "UpdateClanSearchValidation", "UpdateClanTagValidation", "UpdateHasClan", "UpdateTimeToJoinRestriction", "UpdateValidation")),
SliceWiring("clansStorage", "rpv_1", "lO", "me.vr1", "me.vr1(t, n.rpv_1)", listOf("?mO", "AddUser", "AddUsersToNewAccepted", "BuyAdditionalPlace", "ClanLoaded", "ClanUnloaded", "ForeignClanLoaded", "MinimalRankChanged", "RecruitmentChanged", "RemoveUser", "RemoveUsersFromNewAccepted", "ShowForeignClan", "UpdateClan")),
SliceWiring("clansStorage", "rpv_1", "lO", "me.vr1", "me.vr1(t, n.rpv_1)", listOf("AddClanUser", "AddUsersToNewAccepted", "BuyAdditionalPlace", "ClanUnloaded", "ClearForeignClan", "ForeignClanLoaded", "LoadClanIntoStorage", "MinimalRankChanged", "RecruitmentChanged", "RemoveClanUser", "RemoveUsersFromNewAccepted", "ShowForeignClan", "UpdateClan")),
SliceWiring("tipsState", "spv_1", "dst", "Hw.vth", "Hw.vth(t, n.spv_1)", listOf("UpdateTips")),
SliceWiring("news", "tpv_1", "ZX", "E_.asd", "E_.asd(t, n.tpv_1)", listOf("AddNewsItemAction", "RemoveNewsItemAction", "SetNewsFlag", "SetNewsItemAction", "SetUnreadNewsCounter")),
SliceWiring("settings", "upv_1", "Uut", "xw.ltg", "xw.ltg(t, n.upv_1)", listOf("DisableAccountSettings", "SetSettingsCategory")),
@@ -106,7 +106,7 @@ object RootWiring {
)
/** 已迁移(强类型;launchParams 为透传,不调用 reducer)的字段。 */
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState", "battleMessage", "maps", "battleChat", "remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers", "challenges")
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState", "battleMessage", "maps", "battleChat", "remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers", "challenges", "clansStorage")
/** 未迁移字段:归约时原样透传,作为后续迁移清单。 */
val Unmigrated: List<SliceWiring> get() = All.filter { it.Field !in Migrated }
@@ -19,7 +19,7 @@
// System / ContextTutorial / BattleTutorial / Spectator / TwoStepVerification / AntiAddiction /
// Moderation / MigrationState / Register / UserReports /
// Friends / Supplies / ClanUserInfo / BattleInvite / Partner / UserRename /
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder / BattleMessage / Maps / BattleChat / RemoteUserDataStorage / Matchmaking / BattlesSelect / BattleUsers / Challenges;
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder / BattleMessage / Maps / BattleChat / RemoteUserDataStorage / Matchmaking / BattlesSelect / BattleUsers / Challenges / ClansStorage;
// ㉑ launchParams 是纯透传切片(无 reducer/动作),只做 Map 类型收口;⑭ 根 reducer 的 89 槽位委派
//
// 用法:$env:TANKIOFFLINE_STATE_TEST='1'; node …(见 TankiOffline/tools/RunStateTest.ps1)
@@ -826,6 +826,20 @@ import App.State.UpdateStars
import App.State.Reducers.ChallengesStateSlice
import App.State.Reducers.ReduceChallenges
import App.State.Reducers.RefreshBattlePasses
import App.State.ClanInfo
import App.State.ClanUnloaded
import App.State.BuyAdditionalPlace
import App.State.ForeignClanLoaded
import App.State.MinimalRankChanged
import App.State.RecruitmentChanged
import App.State.ShowForeignClan
import App.State.UpdateClan
import App.State.Reducers.AddClanUser
import App.State.Reducers.LoadClanIntoStorage
import App.State.Reducers.ClanStorageStateSlice
import App.State.Reducers.ClearForeignClan
import App.State.Reducers.ReduceClanStorage
import App.State.Reducers.RemoveClanUser
import App.State.Reducers.UserRankBounds
import App.State.Reducers.UserStateSlice
import App.State.Reducers.ClearHullData
@@ -1253,7 +1267,7 @@ object StateCheck {
Check("切片 LocalBattleUser:接 Store 派发后状态已归约", Store.State.IsReArmorTemporaryDisabled)
}
// ⑭ 根 reducer:89 个槽位的委派表 + 83 个已迁移切片(82 归约 + launchParams 透传)
// ⑭ 根 reducer:89 个槽位的委派表 + 84 个已迁移切片(83 归约 + launchParams 透传)
run {
Check("根:根状态 89 个切片槽位", RootWiring.All.size == 89)
Check(
@@ -1317,7 +1331,7 @@ object StateCheck {
LocalBattleW.Reducer == "(inline@localBattleUserState)"
)
Check(
"根:迁移表 = 83 个已迁移字段,其余 6 个待迁",
"根:迁移表 = 84 个已迁移字段,其余 5 个待迁",
RootReducer.Migrated ==
setOf(
"inviteState", "loginByPassword", "twitchState", "home",
@@ -1341,9 +1355,9 @@ object StateCheck {
"soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings",
"graphicsSettings", "controlSettings", "battleSettings", "contractState",
"tankBuilderState", "battleMessage", "maps", "battleChat",
"remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers", "challenges",
"remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers", "challenges", "clansStorage",
) &&
RootWiring.Unmigrated.size == 6
RootWiring.Unmigrated.size == 5
)
// 一次 ReduceRoot 里多个切片各归约自己的动作,互不串片
@@ -1399,7 +1413,7 @@ object StateCheck {
S5.User.Uid == "user-1" && S5.Screen.Current == NamedScreen("Preloader")
)
Check("根:无关动作返回等值状态", ReduceRoot(S5, AddFrags(1)) == S5)
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 83/89")
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 84/89")
val Store = ReduxStore(RootState(), { S, A -> ReduceRoot(S, A) })
Store.Dispatch(SetStatus("LOGGING_IN"))
@@ -6991,6 +7005,83 @@ object StateCheck {
)
}
// 94 切片 reducer:ClansStorage(lO / me.vr1,3 字段;13 个动作)
run {
fun Clan(Id: Any? = 1L): ClanInfo = ClanInfo(
id = Id, name = "n", tag = "t", description = "d",
minRankIndexForAddClan = 1, incomingRequestEnabled = true,
creatorId = 9L, createTime = 0L, users = emptySet<Any?>(),
gameObject = null, maxCharactersDescription = 100, blocked = false,
reasonForBlocking = "", self = false, maxMembers = 10,
newUsers = emptySet<Any?>(),
)
val S0 = ClanStorageStateSlice()
Check("切片 ClansStorage:默认值完整", S0.Clans.isEmpty() && S0.ForeignClan == null)
val S1 = ReduceClanStorage(S0, LoadClanIntoStorage(Clan()))
Check(
"切片 ClansStorage:ClanLoaded 按 id 入表",
(S1.Clans[1L] as ClanInfo).name == "n"
)
Check(
"切片 ClansStorage:MinimalRankChanged / RecruitmentChanged 就地 copy",
(ReduceClanStorage(S1, MinimalRankChanged(1L, 5)).Clans[1L] as ClanInfo)
.minRankIndexForAddClan == 5 &&
!(ReduceClanStorage(S1, RecruitmentChanged(1L, false)).Clans[1L] as ClanInfo)
.incomingRequestEnabled
)
Check(
"切片 ClansStorage:成员与待审用户的增删",
(ReduceClanStorage(
ReduceClanStorage(S1, AddClanUser(1L, 7L)),
AddUsersToNewAccepted(1, listOf(8L)),
).Clans[1L] as ClanInfo).let {
it.users == setOf<Any?>(7L) && it.newUsers == setOf<Any?>(8L)
} &&
(ReduceClanStorage(
ReduceClanStorage(S1, AddClanUser(1L, 7L)),
RemoveClanUser(1L, 7L),
).Clans[1L] as ClanInfo).users == emptySet<Any?>()
)
Check(
"切片 ClansStorage:UpdateClan 用 null 保留原值",
(ReduceClanStorage(S1, UpdateClan(1L, "n2", null, null))
.Clans[1L] as ClanInfo).let { it.name == "n2" && it.tag == "t" }
)
Check(
"切片 ClansStorage:BuyAdditionalPlace 让 maxMembers +1",
(ReduceClanStorage(S1, BuyAdditionalPlace(1L)).Clans[1L] as ClanInfo)
.maxMembers == 11
)
Check(
"切片 ClansStorage:外战队三臂",
ReduceClanStorage(S1, ForeignClanLoaded(Clan(2L))).ForeignClan != null &&
ReduceClanStorage(S1, ClearForeignClan).ForeignClan == null &&
ReduceClanStorage(S1, ShowForeignClan(2L)).ForeignClanId == 2L
)
Check(
"切片 ClansStorage:ClanUnloaded 删表",
ReduceClanStorage(S1, ClanUnloaded(1L)).Clans.isEmpty()
)
Check(
"切片 ClansStorage:无关动作不改状态",
ReduceClanStorage(S1, AddFrags(1)) == S1
)
val Root0 = RootState()
val Root1 = ReduceRoot(Root0, LoadClanIntoStorage(Clan()))
Check(
"根:ClanLoaded 只动 clansStorage",
Root1.ClansStorage.Clans.keys == setOf<Any?>(1L) &&
Root1.Challenges == Root0.Challenges
)
val W = RootWiring.ByField("clansStorage")!!
Check(
"根:clansStorage 委派到 lO / me.vr1 且 13 个动作",
W.SliceClass == "lO" && W.Reducer == "me.vr1" && W.Actions.size == 13
)
}
val Failed = Results.filter { !it.second }
println("TankiOffline 状态层自检:${Results.size} 项")
for ((Name, Ok) in Results) println((if (Ok) " ✓ " else " ✗ ") + Name)