feat(state): 迁移 battleChat(复用 ChatMessage 协议模型)

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TermiNexus committed 2026-10-24 20:08:24 +08:00
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@@ -143,7 +143,7 @@
`names/root_wiring.json` + `TankiOffline/.../App/State/RootState.kt`、`RootWiring.kt`。
- 根状态 `z6`(`TOState`)的 **89 个槽位**全部入表;字段顺序取 `toString`,槽位取构造函数 `<名>_1`。
- 根 reducer `k6` 的逐切片委派记全:reducer 引用、委派表达式、顶层 `instanceof` 动作名。
- 已迁移切片 **77/89**:
- 已迁移切片 **78/89**:
- `inviteState` → `aD` / `pD.er5`(`InviteReducer.kt`)
- `loginByPassword` → `gD` / `MD.cr6`(`LoginReducer.kt`,含 `SetLogin`/`SetPassword` 把 status 打回 `NONE` 的原语义)
- `twitchState` → `g9` / `y9.gta`(`TwitchReducer.kt`;`SetAccount` 是 Twitch 账号,不是 UID)
@@ -388,12 +388,16 @@
`AddMap` 的动作载荷就是生成物里的 `MapInfoCC`(11 个字段,与源码 properties 一致),
直接复用;reducer 以 `info.mapId` 为键新建 / 复用 `MapsDescriptionEntry`,
再把 `MapsThemeEntry` 写进 `themes[info.theme]`(同地图多主题是合并)。
- `battleChat` → `Q6` / `Hf.wtg`(`BattleChatStateReducer.kt`):6 字段,6 个分支。
`ChatLoaded` 写两个频道开关并置 `loaded`;`AddMessage` 只保留最后 120 条再追加;
`ett`/`utt` 开关输入框、`stt` 取反历史面板、`rtt`→`ResetBattleChat` 整片复位。
消息类型直接复用生成物里的协议模型 `ChatMessage`(13 字段)。
- `launchParams` → `(pass-through)`:原根 reducer 对 `hpx_1` 没有调用,缺省是 `ag()` 空 Map;
`RootState.LaunchParams` 收口为 `LaunchParamsStateSlice = Map<String, String>`,不新增 reducer/动作。
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 76 个有 reducer 的切片,
`launchParams` 与其余 **12 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 77/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **838 项全绿**,含 89 槽位完整性、76 个归约切片一次归约互不串片、未迁移字段透传,
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 77 个有 reducer 的切片,
`launchParams` 与其余 **11 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 78/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **848 项全绿**,含 89 槽位完整性、77 个归约切片一次归约互不串片、未迁移字段透传,
以及用 `action_trace_merged.json` 真实派发的两条商店动作(`SetCoinPaymentProviderUrl` / `ToggleShopActivity`)回放。
- 委派表里的已知形态:`shop` / `home` / `localBattleUserState` / `partner` 是内联 IIFE,
已按字段具名为 `(inline@<field>)` 并从函数体抓到顶层动作名(69 / 1 / 2 / 11 个);
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@@ -1,5 +1,5 @@
{
"generatedAt": "2026-10-24T11:49:38.715Z",
"generatedAt": "2026-10-24T12:02:07.703Z",
"module": "module_10032.js",
"RootState": {
"Class": "z6",
@@ -83,7 +83,8 @@
"contractState",
"tankBuilderState",
"battleMessage",
"maps"
"maps",
"battleChat"
],
"AnonymousActions": [
{
@@ -1387,6 +1388,30 @@
"Local": "FA",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "按 info.mapId 新建/复用 MapDescription,并把 MapInfo 写进 themes[themeId](原名 AddMap)"
},
{
"Local": "ett",
"Name": "OpenBattleChatInput",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "isInputActive=true(`n.ctl(cd, cd, cd, cd, !0)`)"
},
{
"Local": "utt",
"Name": "CloseBattleChatInput",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "isInputActive=false(`n.ctl(cd, cd, cd, cd, !1)`)"
},
{
"Local": "stt",
"Name": "ToggleBattleChatHistory",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "isHistoryOpen=!isHistoryOpen(`n.ctl(cd, cd, cd, cd, cd, !n.atl_1)`)"
},
{
"Local": "rtt",
"Name": "ResetBattleChat",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "new Q6() 整片复位"
}
],
"Markers": [
@@ -2495,15 +2520,15 @@
"Reducer": "Hf.wtg",
"Delegate": "Hf.wtg(t, n.rpw_1)",
"Actions": [
"?ett",
"?rtt",
"?stt",
"?utt",
"AddMessage",
"ChatLoaded"
"ChatLoaded",
"CloseBattleChatInput",
"OpenBattleChatInput",
"ResetBattleChat",
"ToggleBattleChatHistory"
],
"Default": "new Q6()",
"Migrated": false
"Migrated": true
},
{
"Field": "droppableGold",
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@@ -318,6 +318,11 @@ const AnonymousActionNames = new Map([
['Trt', 'ResetTankBuilder'],
// battleMessage 切片(FE / fT.rqb):sT 没有 toString。
['sT', 'ResetBattleMessages'],
// battleChat 切片(Q6 / htt.wtg):ett/utt/stt/rtt 没有 toString。
['ett', 'OpenBattleChatInput'],
['utt', 'CloseBattleChatInput'],
['stt', 'ToggleBattleChatHistory'],
['rtt', 'ResetBattleChat'],
]);
// 非动作的 `instanceof`:屏幕标识类,用于 GoTo 分支判断(不是 dispatch 的动作)。
@@ -796,6 +801,7 @@ const Migrated = {
tankBuilderState: { Type: 'TankBuilderStateSlice', Reduce: 'ReduceTankBuilder' },
battleMessage: { Type: 'BattleMessageStateSlice', Reduce: 'ReduceBattleMessage' },
maps: { Type: 'MapsStateSlice', Reduce: 'ReduceMaps' },
battleChat: { Type: 'BattleChatStateSlice', Reduce: 'ReduceBattleChat' },
};
for (const R of Rows) R.Migrated = Object.prototype.hasOwnProperty.call(Migrated, R.Field);
@@ -1204,6 +1210,10 @@ const AppSettingsAnonymousEffects = {
Trt: 'new brt() 整片复位',
sT: 'new FE() 整片复位',
FA: '按 info.mapId 新建/复用 MapDescription,并把 MapInfo 写进 themes[themeId](原名 AddMap)',
ett: 'isInputActive=true(`n.ctl(cd, cd, cd, cd, !0)`)',
utt: 'isInputActive=false(`n.ctl(cd, cd, cd, cd, !1)`)',
stt: 'isHistoryOpen=!isHistoryOpen(`n.ctl(cd, cd, cd, cd, cd, !n.atl_1)`)',
rtt: 'new Q6() 整片复位',
};
fs.writeFileSync(
@@ -0,0 +1,74 @@
// BattleChatStateReducer.kt —— 战斗聊天切片(对应 module_10032 的 Q6 状态 + htt.wtg)
//
// 证据链:
// 状态类 Q6:6 个字段,toString 名 "BattleChatState(…)"。
// 默认:commonBattleChatEnabled=true、teamBattleChatEnabled=true、loaded=false、
// messages=emptyList()、isInputActive=false、isHistoryOpen=false。
// 根委派:`Hf.wtg(t, n.rpw_1)`。
// reducer(6 个实例臂):
// itt(ChatLoaded) → 两个频道开关 + loaded=true
// ntt(AddMessage) → messages 只保留最后 120 条再追加(`r.q1(max(size-120,0), size)`)
// ett(无 toString) → isInputActive=true
// utt(无 toString) → isInputActive=false
// stt(无 toString) → isHistoryOpen 取反
// rtt(无 toString) → `new Q6()` 整片复位
//
// 消息类型复用生成物里的协议模型 `ChatMessage`(addressMode / channel / id / messageType /
// sourceUser / text / userId / timePassedInSec 等 13 个字段)。
package App.State.Reducers
import App.State.AddMessage
import App.State.ChatLoaded
/* ------------------------------------------------------------------ 匿名动作 */
/** 原 `ett`:打开输入框。 */
object OpenBattleChatInput
/** 原 `utt`:收起输入框。 */
object CloseBattleChatInput
/** 原 `stt`:切换历史记录面板。 */
object ToggleBattleChatHistory
/** 原 `rtt`:整片复位(`new Q6()`)。 */
object ResetBattleChat
/* ------------------------------------------------------------------ 状态 */
data class BattleChatStateSlice(
val CommonBattleChatEnabled: Boolean = true,
val TeamBattleChatEnabled: Boolean = true,
val Loaded: Boolean = false,
val Messages: List<Any?> = emptyList(),
val IsInputActive: Boolean = false,
val IsHistoryOpen: Boolean = false,
)
/* ------------------------------------------------------------------ reducer */
/** 原 `r.q1(max(0, size - 120), size)`:只保留最后 120 条。 */
private const val MaxMessages = 120
private fun AppendMessage(Current: List<Any?>, Message: Any?): List<Any?> {
val Added = Current + Message
return if (Added.size <= MaxMessages) Added
else Added.subList(Added.size - MaxMessages, Added.size)
}
fun ReduceBattleChat(
State0: BattleChatStateSlice,
Action: Any,
): BattleChatStateSlice = when (Action) {
is ChatLoaded -> State0.copy(
CommonBattleChatEnabled = Action.commonBattleChatEnabled,
TeamBattleChatEnabled = Action.teamBattleChatEnabled,
Loaded = true,
)
is AddMessage -> State0.copy(Messages = AppendMessage(State0.Messages, Action.message))
is OpenBattleChatInput -> State0.copy(IsInputActive = true)
is CloseBattleChatInput -> State0.copy(IsInputActive = false)
is ToggleBattleChatHistory -> State0.copy(IsHistoryOpen = !State0.IsHistoryOpen)
is ResetBattleChat -> BattleChatStateSlice()
else -> State0
}
@@ -1,7 +1,7 @@
// RootReducer.kt —— 根 reducer 骨架(对应 module_10032 的根状态 z6 / TOState 与根 reducer k6)
//
// 原包 k6 对 89 个切片逐个调用各自的 reducer,再 `return n.cti(...)`(copy 出新状态)。
// 这里采用同一形状。已迁移的 77 个切片里,76 个真正调用 reducer,launchParams 只做类型收口:
// 这里采用同一形状。已迁移的 78 个切片里,77 个真正调用 reducer,launchParams 只做类型收口:
//
// inviteState → ReduceInvite(aD / pD.er5)
// loginByPassword → ReduceLoginByPassword(gD / MD.cr6)
@@ -79,9 +79,10 @@
// tankBuilderState → ReduceTankBuilder(brt / wp.ati,根委派 `wp.ati(t, n.epy_1)`)
// battleMessage → ReduceBattleMessage(FE / vT().rqb,根委派 `vT().rqb(t, n.qpw_1)`)
// maps → ReduceMaps(OA / Oi.sql,根委派 `Oi.sql(t, n.bpw_1)`)
// battleChat → ReduceBattleChat(Q6 / Hf.wtg,根委派 `Hf.wtg(t, n.rpw_1)`)
// launchParams → 无 reducer(原根 reducer 原样透传;默认 `ag()` = emptyMap())
//
// 其余 12 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 其余 11 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 所以一次 copy 里串起全部已迁移 reducer,与按动作路由再归约的结果一致。
// 迁移进度与每个字段的证据见生成物 RootWiring.kt(不要手改)。
package App.State
@@ -90,6 +91,7 @@ import App.State.Reducers.ReduceAccountSettings
import App.State.Reducers.ReduceAnnouncement
import App.State.Reducers.ReduceAntiAddiction
import App.State.Reducers.ReduceBattleResult
import App.State.Reducers.ReduceBattleChat
import App.State.Reducers.ReduceBattleMessage
import App.State.Reducers.ReduceBattlePause
import App.State.Reducers.ReduceBattleSearch
@@ -252,6 +254,7 @@ object RootReducer {
TankBuilderState = ReduceTankBuilder(State0.TankBuilderState, Action),
BattleMessage = ReduceBattleMessage(State0.BattleMessage, Action),
Maps = ReduceMaps(State0.Maps, Action),
BattleChat = ReduceBattleChat(State0.BattleChat, Action),
)
}
@@ -8,6 +8,7 @@ import App.State.Reducers.AccountSettingsStateSlice
import App.State.Reducers.AnnouncementStateSlice
import App.State.Reducers.AntiAddictionStateSlice
import App.State.Reducers.AvailabilityByRankStateSlice
import App.State.Reducers.BattleChatStateSlice
import App.State.Reducers.BattleInviteStateSlice
import App.State.Reducers.BattleMessageStateSlice
import App.State.Reducers.BattlePauseStateSlice
@@ -175,8 +176,8 @@ data class RootState(
val TankActionsLogState: TankActionsLogStateSlice = TankActionsLogStateSlice(),
/** 原 battleMessage(FE / vT().rqb)。已迁移。 */
val BattleMessage: BattleMessageStateSlice = BattleMessageStateSlice(),
/** 原 battleChat(Q6 / Hf.wtg)。未迁移:原样透传。 */
val BattleChat: Any? = null,
/** 原 battleChat(Q6 / Hf.wtg)。已迁移。 */
val BattleChat: BattleChatStateSlice = BattleChatStateSlice(),
/** 原 droppableGold(Vet / Wp.kth)。已迁移。 */
val DroppableGold: DroppableGoldStateSlice = DroppableGoldStateSlice(),
/** 原 home(s1 / (inline@home))。已迁移。 */
@@ -59,7 +59,7 @@ object RootWiring {
SliceWiring("clanUserInfo", "opw_1", "hO", "de.gr1", "de.gr1(t, n.opw_1)", listOf("Loaded")),
SliceWiring("tankActionsLogState", "ppw_1", "vI", "wi.gqe", "wi.gqe(t, n.ppw_1)", listOf("OnUserJoinTheBattle", "OnUserLeaveTheBattle", "ResetTankActionsLog", "UpdateLog")),
SliceWiring("battleMessage", "qpw_1", "FE", "vT().rqb", "vT().rqb(t, n.qpw_1)", listOf("DoAddLocalizedMessage", "DoAddLocalizedTeamMessage", "DoAddLocalizedUserMessage", "DoAddTextMessage", "HideMessage", "RemoveMessage", "ResetBattleMessages")),
SliceWiring("battleChat", "rpw_1", "Q6", "Hf.wtg", "Hf.wtg(t, n.rpw_1)", listOf("?ett", "?rtt", "?stt", "?utt", "AddMessage", "ChatLoaded")),
SliceWiring("battleChat", "rpw_1", "Q6", "Hf.wtg", "Hf.wtg(t, n.rpw_1)", listOf("AddMessage", "ChatLoaded", "CloseBattleChatInput", "OpenBattleChatInput", "ResetBattleChat", "ToggleBattleChatHistory")),
SliceWiring("droppableGold", "spw_1", "Vet", "Wp.kth", "Wp.kth(t, n.spw_1)", listOf("HideDroppableGoldAuthor", "ShowDroppableGoldAuthor")),
SliceWiring("home", "tpw_1", "s1", "(inline@home)", "(function (t, n) { return t instanceof o1 ? n.f7j(!0) : n; })(t, n.tpw_1)", listOf("ShowShopDiscountNotification")),
SliceWiring("localBattleUserState", "upw_1", "lE", "(inline@localBattleUserState)", "(function (t, n) { return t instanceof fE ? n.xq8(t.yq8_1) : t instanceof vE ? n.xq8(cd, t.zq8_1) : n; })(t, n.upw_1)", listOf("SetLocalWeaponResistanceProperty", "SetReArmorTemporaryDisabled")),
@@ -106,7 +106,7 @@ object RootWiring {
)
/** 已迁移(强类型;launchParams 为透传,不调用 reducer)的字段。 */
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState", "battleMessage", "maps")
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState", "battleMessage", "maps", "battleChat")
/** 未迁移字段:归约时原样透传,作为后续迁移清单。 */
val Unmigrated: List<SliceWiring> get() = All.filter { it.Field !in Migrated }
@@ -19,7 +19,7 @@
// System / ContextTutorial / BattleTutorial / Spectator / TwoStepVerification / AntiAddiction /
// Moderation / MigrationState / Register / UserReports /
// Friends / Supplies / ClanUserInfo / BattleInvite / Partner / UserRename /
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder / BattleMessage / Maps;
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder / BattleMessage / Maps / BattleChat;
// ㉑ launchParams 是纯透传切片(无 reducer/动作),只做 Map 类型收口;⑭ 根 reducer 的 89 槽位委派
//
// 用法:$env:TANKIOFFLINE_STATE_TEST='1'; node …(见 TankiOffline/tools/RunStateTest.ps1)
@@ -736,6 +736,15 @@ import App.State.Reducers.MapsDescriptionEntry
import App.State.Reducers.MapsStateSlice
import App.State.Reducers.MapsThemeEntry
import App.State.Reducers.ReduceMaps
import App.State.AddMessage
import App.State.ChatLoaded
import App.State.ChatMessage
import App.State.Reducers.BattleChatStateSlice
import App.State.Reducers.CloseBattleChatInput
import App.State.Reducers.OpenBattleChatInput
import App.State.Reducers.ReduceBattleChat
import App.State.Reducers.ResetBattleChat
import App.State.Reducers.ToggleBattleChatHistory
import App.State.Reducers.UserRankBounds
import App.State.Reducers.UserStateSlice
import App.State.Reducers.ClearHullData
@@ -1163,7 +1172,7 @@ object StateCheck {
Check("切片 LocalBattleUser:接 Store 派发后状态已归约", Store.State.IsReArmorTemporaryDisabled)
}
// ⑭ 根 reducer:89 个槽位的委派表 + 77 个已迁移切片(76 归约 + launchParams 透传)
// ⑭ 根 reducer:89 个槽位的委派表 + 78 个已迁移切片(77 归约 + launchParams 透传)
run {
Check("根:根状态 89 个切片槽位", RootWiring.All.size == 89)
Check(
@@ -1227,7 +1236,7 @@ object StateCheck {
LocalBattleW.Reducer == "(inline@localBattleUserState)"
)
Check(
"根:迁移表 = 77 个已迁移字段,其余 12 个待迁",
"根:迁移表 = 78 个已迁移字段,其余 11 个待迁",
RootReducer.Migrated ==
setOf(
"inviteState", "loginByPassword", "twitchState", "home",
@@ -1250,9 +1259,9 @@ object StateCheck {
"clanChatState", "battleSearchState", "battleStatistics",
"soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings",
"graphicsSettings", "controlSettings", "battleSettings", "contractState",
"tankBuilderState", "battleMessage", "maps",
"tankBuilderState", "battleMessage", "maps", "battleChat",
) &&
RootWiring.Unmigrated.size == 12
RootWiring.Unmigrated.size == 11
)
// 一次 ReduceRoot 里多个切片各归约自己的动作,互不串片
@@ -1308,7 +1317,7 @@ object StateCheck {
S5.User.Uid == "user-1" && S5.Screen.Current == NamedScreen("Preloader")
)
Check("根:无关动作返回等值状态", ReduceRoot(S5, AddFrags(1)) == S5)
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 77/89")
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 78/89")
val Store = ReduxStore(RootState(), { S, A -> ReduceRoot(S, A) })
Store.Dispatch(SetStatus("LOGGING_IN"))
@@ -6397,6 +6406,69 @@ object StateCheck {
)
}
// 88 切片 reducer:BattleChat(Q6 / Hf.wtg,6 字段;6 个动作)
run {
fun Msg(Id: Int): ChatMessage = ChatMessage(
addressMode = "", battleLinks = emptyList(), channel = "battle", id = Id,
links = emptyList(), messageType = "text", sourceUser = "u", ip = "",
uid = null, userId = "1", targetUser = null, text = "m$Id", timePassedInSec = 0,
)
val S0 = BattleChatStateSlice()
Check(
"切片 BattleChat:默认两个频道开、未加载",
S0.CommonBattleChatEnabled && S0.TeamBattleChatEnabled && !S0.Loaded &&
S0.Messages.isEmpty() && !S0.IsInputActive && !S0.IsHistoryOpen
)
val S1 = ReduceBattleChat(S0, ChatLoaded(false, true))
Check(
"切片 BattleChat:ChatLoaded 写频道开关并置 loaded",
!S1.CommonBattleChatEnabled && S1.TeamBattleChatEnabled && S1.Loaded
)
val S2 = ReduceBattleChat(S1, AddMessage(Msg(1)))
Check(
"切片 BattleChat:AddMessage 追加消息",
S2.Messages.size == 1 && (S2.Messages[0] as ChatMessage).id == 1
)
var S3 = S2
for (I in 2..130) S3 = ReduceBattleChat(S3, AddMessage(Msg(I)))
Check(
"切片 BattleChat:超过 120 条只保留最后 120",
S3.Messages.size == 120 &&
(S3.Messages.last() as ChatMessage).id == 130
)
Check(
"切片 BattleChat:输入框开关两态",
ReduceBattleChat(S3, OpenBattleChatInput).IsInputActive &&
!ReduceBattleChat(S3, CloseBattleChatInput).IsInputActive
)
Check(
"切片 BattleChat:ToggleBattleChatHistory 取反",
ReduceBattleChat(S3, ToggleBattleChatHistory).IsHistoryOpen
)
Check(
"切片 BattleChat:ResetBattleChat 整片复位",
ReduceBattleChat(S3, ResetBattleChat) == BattleChatStateSlice()
)
Check(
"切片 BattleChat:无关动作不改状态",
ReduceBattleChat(S3, AddFrags(1)) == S3
)
val Root0 = RootState()
val Root1 = ReduceRoot(Root0, OpenBattleChatInput)
Check(
"根:OpenBattleChatInput 只动 battleChat",
Root1.BattleChat.IsInputActive && Root1.Maps == Root0.Maps
)
val W = RootWiring.ByField("battleChat")!!
Check(
"根:battleChat 委派到 Q6 / Hf.wtg 且 6 个动作",
W.SliceClass == "Q6" && W.Reducer == "Hf.wtg" &&
W.Actions.size == 6
)
}
val Failed = Results.filter { !it.second }
println("TankiOffline 状态层自检:${Results.size} 项")
for ((Name, Ok) in Results) println((if (Ok) " ✓ " else " ✗ ") + Name)