feat(state): 迁移 tankBuilderState

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TermiNexus committed 2026-10-24 17:42:50 +08:00
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+11 -6
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@@ -143,7 +143,7 @@
`names/root_wiring.json` + `TankiOffline/.../App/State/RootState.kt`、`RootWiring.kt`。
- 根状态 `z6`(`TOState`)的 **89 个槽位**全部入表;字段顺序取 `toString`,槽位取构造函数 `<名>_1`。
- 根 reducer `k6` 的逐切片委派记全:reducer 引用、委派表达式、顶层 `instanceof` 动作名。
- 已迁移切片 **74/89**:
- 已迁移切片 **75/89**:
- `inviteState` → `aD` / `pD.er5`(`InviteReducer.kt`)
- `loginByPassword` → `gD` / `MD.cr6`(`LoginReducer.kt`,含 `SetLogin`/`SetPassword` 把 status 打回 `NONE` 的原语义)
- `twitchState` → `g9` / `y9.gta`(`TwitchReducer.kt`;`SetAccount` 是 Twitch 账号,不是 UID)
@@ -375,12 +375,16 @@
`UpdateProgress` / `GetReward` 复制单条合同再放回;`Fnt`(原名 `GetReward`,与任务切片同名)改名
`ClaimContractReward`,`Hnt`→`RemoveCompletedContracts` 只留还有奖励的合同;
`InitBattle` 只把 `lastBattleProgress` 归零。
- `tankBuilderState` → `brt` / `wp.ati`(`TankBuilderStateReducer.kt`):6 字段,4 个分支。
`SetParts` 把零件表拆成 `hulls`(hullId 列表)与 `weapons`(index → weaponIds)、并写 `paints`;
`SetPartsInfo` 按零件 / 涂装各自的 id 建索引;零件模型跨模块,收口为
`TankBuilderPart` / `TankBuilderPartInfo` / `TankBuilderPaintInfo`;`Trt`→`ResetTankBuilder` 整片复位。
- `launchParams` → `(pass-through)`:原根 reducer 对 `hpx_1` 没有调用,缺省是 `ag()` 空 Map;
`RootState.LaunchParams` 收口为 `LaunchParamsStateSlice = Map<String, String>`,不新增 reducer/动作。
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 73 个有 reducer 的切片,
`launchParams` 与其余 **15 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 74/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **815 项全绿**,含 89 槽位完整性、73 个归约切片一次归约互不串片、未迁移字段透传,
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 74 个有 reducer 的切片,
`launchParams` 与其余 **14 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 75/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **823 项全绿**,含 89 槽位完整性、74 个归约切片一次归约互不串片、未迁移字段透传,
以及用 `action_trace_merged.json` 真实派发的两条商店动作(`SetCoinPaymentProviderUrl` / `ToggleShopActivity`)回放。
- 委派表里的已知形态:`shop` / `home` / `localBattleUserState` / `partner` 是内联 IIFE,
已按字段具名为 `(inline@<field>)` 并从函数体抓到顶层动作名(69 / 1 / 2 / 11 个);
@@ -405,7 +409,8 @@
设置类切片的 `_C`(共用重载)+ `Bet`/`Fet`/`Uet`/`v2`/`C7`/`E7`/`Iut` 也已登记,
其中原名都是 `UpdateSettings` 的类按切片改名为 `Apply*`,避免生成物同名冲突
(`Bet`/`v2`/`B2`/`u2`/`K0`/`C7` 共 6 个)。
contractState 的 `Fnt`/`Hnt` 也已登记(`Fnt` 因与任务切片同名改名为 `ClaimContractReward`)。
contractState 的 `Fnt`/`Hnt` 也已登记(`Fnt` 因与任务切片同名改名为 `ClaimContractReward`);
tankBuilderState 的 `Trt`(`ResetTankBuilder`)同样按效果定名。
### S4 引擎核心
- 模块:32088(3D 数学)、92980(渲染)、61378(ECS)、55088(物理)、36659 + 71105(资源)、36734(音频)、3569(输入)
+11 -4
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@@ -1,5 +1,5 @@
{
"generatedAt": "2026-10-24T09:26:08.293Z",
"generatedAt": "2026-10-24T09:32:15.650Z",
"module": "module_10032.js",
"RootState": {
"Class": "z6",
@@ -80,7 +80,8 @@
"graphicsSettings",
"controlSettings",
"battleSettings",
"contractState"
"contractState",
"tankBuilderState"
],
"AnonymousActions": [
{
@@ -1367,6 +1368,12 @@
"Name": "RemoveCompletedContracts",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "只保留 rewards 非空的合同"
},
{
"Local": "Trt",
"Name": "ResetTankBuilder",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "new brt() 整片复位"
}
],
"Markers": [
@@ -3052,13 +3059,13 @@
"Reducer": "wp.ati",
"Delegate": "wp.ati(t, n.epy_1)",
"Actions": [
"?Trt",
"ResetTankBuilder",
"SetKode",
"SetParts",
"SetPartsInfo"
],
"Default": "new brt()",
"Migrated": false
"Migrated": true
},
{
"Field": "contractState",
+4
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@@ -314,6 +314,8 @@ const AnonymousActionNames = new Map([
// contractState 切片(Ont / Wnt.bti):Fnt 的 GetReward 与任务切片同名,Hnt 没有 toString。
['Fnt', 'ClaimContractReward'],
['Hnt', 'RemoveCompletedContracts'],
// tankBuilderState 切片(brt / Irt.ati):Trt 没有 toString。
['Trt', 'ResetTankBuilder'],
]);
// 非动作的 `instanceof`:屏幕标识类,用于 GoTo 分支判断(不是 dispatch 的动作)。
@@ -789,6 +791,7 @@ const Migrated = {
controlSettings: { Type: 'ControlSettingsStateSlice', Reduce: 'ReduceControlSettings' },
battleSettings: { Type: 'BattleSettingsStateSlice', Reduce: 'ReduceBattleSettings' },
contractState: { Type: 'ContractStateSlice', Reduce: 'ReduceContractState' },
tankBuilderState: { Type: 'TankBuilderStateSlice', Reduce: 'ReduceTankBuilder' },
};
for (const R of Rows) R.Migrated = Object.prototype.hasOwnProperty.call(Migrated, R.Field);
@@ -1194,6 +1197,7 @@ const AppSettingsAnonymousEffects = {
K0: '战斗显示设置整体替换(原名 UpdateSettings)',
Fnt: '复制该合同并把 rewards 清空(原名 GetReward,与任务切片同名)',
Hnt: '只保留 rewards 非空的合同',
Trt: 'new brt() 整片复位',
};
fs.writeFileSync(
@@ -0,0 +1,87 @@
// TankBuilderStateReducer.kt —— 坦克构建器切片(对应 module_10032 的 brt 状态 + Irt.ati)
//
// 证据链:
// 状态类 brt:6 个字段,toString 名 "TankBuilderState(…)";copy 是 ktt(6 字段 + 回调)。
// 默认:hulls=emptyList()、weapons=emptyMap()、paints=emptyList()、
// paintInfo=emptyMap()、partInfo=emptyMap()、kode=emptyList()。
// 根委派:`wp.ati(t, n.epy_1)`。
// reducer(4 个实例臂):
// yrt(SetKode) → kode
// $rt(SetParts) → hulls = parts.map { hullId };weapons = parts 按 index 建表;paints
// xrt(SetPartsInfo) → paintInfo / partInfo 分别按各自的 id 建索引
// Trt(无 toString) → `new brt()` 整片复位
//
// 零件 / 涂装模型在另一个模块(零件字段 `vek_1`=hullId、`xek()`=weapons;info 的键分别是 `iek_1` / `cek_1`),
// 这里收口成 `TankBuilderPart` / `TankBuilderPartInfo` / `TankBuilderPaintInfo`。
package App.State.Reducers
import App.State.SetKode
import App.State.SetParts
import App.State.SetPartsInfo
/* ------------------------------------------------------------------ 模型 */
data class TankBuilderPart(
val hullId: Any?,
val weaponIds: Any?,
)
data class TankBuilderPartInfo(
val partId: Any?,
val info: Any? = null,
)
data class TankBuilderPaintInfo(
val paintId: Any?,
val info: Any? = null,
)
/* ------------------------------------------------------------------ 匿名动作 */
/** 原 `Trt`:整片复位(`new brt()`)。 */
object ResetTankBuilder
/* ------------------------------------------------------------------ 状态 */
data class TankBuilderStateSlice(
val Hulls: List<Any?> = emptyList(),
val Weapons: Map<Any?, Any?> = emptyMap(),
val Paints: List<Any?> = emptyList(),
val PaintInfo: Map<Any?, Any?> = emptyMap(),
val PartInfo: Map<Any?, Any?> = emptyMap(),
val Kode: List<Any?> = emptyList(),
)
/* ------------------------------------------------------------------ reducer */
private fun PartsOf(Value: Any?): List<TankBuilderPart> =
(Value as? Iterable<*>)
?.mapNotNull { it as? TankBuilderPart }
?: emptyList()
fun ReduceTankBuilder(
State0: TankBuilderStateSlice,
Action: Any,
): TankBuilderStateSlice = when (Action) {
is SetKode -> State0.copy(Kode = Action.kode as? List<Any?> ?: emptyList())
is SetParts -> {
val Parts = PartsOf(Action.parts)
State0.copy(
Hulls = Parts.map { it.hullId },
Weapons = Parts.mapIndexed { Index, Part -> Index to Part.weaponIds }.toMap(),
Paints = (Action.paints as? List<Any?>) ?: emptyList(),
)
}
is SetPartsInfo -> {
val PartInfos = (Action.partsInfo as? Iterable<*>)
?.mapNotNull { it as? TankBuilderPartInfo } ?: emptyList()
val PaintInfos = (Action.paintsInfo as? Iterable<*>)
?.mapNotNull { it as? TankBuilderPaintInfo } ?: emptyList()
State0.copy(
PartInfo = PartInfos.associate { it.partId to it.info },
PaintInfo = PaintInfos.associate { it.paintId to it.info },
)
}
is ResetTankBuilder -> TankBuilderStateSlice()
else -> State0
}
@@ -1,7 +1,7 @@
// RootReducer.kt —— 根 reducer 骨架(对应 module_10032 的根状态 z6 / TOState 与根 reducer k6)
//
// 原包 k6 对 89 个切片逐个调用各自的 reducer,再 `return n.cti(...)`(copy 出新状态)。
// 这里采用同一形状。已迁移的 74 个切片里,73 个真正调用 reducer,launchParams 只做类型收口:
// 这里采用同一形状。已迁移的 75 个切片里,74 个真正调用 reducer,launchParams 只做类型收口:
//
// inviteState → ReduceInvite(aD / pD.er5)
// loginByPassword → ReduceLoginByPassword(gD / MD.cr6)
@@ -76,9 +76,10 @@
// controlSettings → ReduceControlSettings(i2 / _2().ess,根委派 `_2().ess(t, n.zpw_1)`)
// battleSettings → ReduceBattleSettings(W0 / X0().esq,根委派 `X0().esq(t, n.xpw_1)`)
// contractState → ReduceContractState(Ont / xv.bti,根委派 `xv.bti(t, n.fpy_1)`)
// tankBuilderState → ReduceTankBuilder(brt / wp.ati,根委派 `wp.ati(t, n.epy_1)`)
// launchParams → 无 reducer(原根 reducer 原样透传;默认 `ag()` = emptyMap())
//
// 其余 15 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 其余 14 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 所以一次 copy 里串起全部已迁移 reducer,与按动作路由再归约的结果一致。
// 迁移进度与每个字段的证据见生成物 RootWiring.kt(不要手改)。
package App.State
@@ -149,6 +150,7 @@ import App.State.Reducers.ReduceSupplies
import App.State.Reducers.ReduceSuppliesTutorial
import App.State.Reducers.ReduceSystem
import App.State.Reducers.ReduceTankActionsLog
import App.State.Reducers.ReduceTankBuilder
import App.State.Reducers.ReduceTips
import App.State.Reducers.ReduceTouchscreenHudSettings
import App.State.Reducers.ReduceTwitch
@@ -243,6 +245,7 @@ object RootReducer {
ControlSettings = ReduceControlSettings(State0.ControlSettings, Action),
BattleSettings = ReduceBattleSettings(State0.BattleSettings, Action),
ContractState = ReduceContractState(State0.ContractState, Action),
TankBuilderState = ReduceTankBuilder(State0.TankBuilderState, Action),
)
}
@@ -69,6 +69,7 @@ import App.State.Reducers.SuppliesTutorialStateSlice
import App.State.Reducers.SupportUrlStateSlice
import App.State.Reducers.SystemStateSlice
import App.State.Reducers.TankActionsLogStateSlice
import App.State.Reducers.TankBuilderStateSlice
import App.State.Reducers.TipsStateSlice
import App.State.Reducers.TouchscreenHudSettingsStateSlice
import App.State.Reducers.TwitchStateSlice
@@ -250,8 +251,8 @@ data class RootState(
val AvailabilityByRank: AvailabilityByRankStateSlice = AvailabilityByRankStateSlice(),
/** 原 userReportsState(Zst / qot.zth)。已迁移。 */
val UserReportsState: UserReportsStateSlice = UserReportsStateSlice(),
/** 原 tankBuilderState(brt / wp.ati)。未迁移:原样透传。 */
val TankBuilderState: Any? = null,
/** 原 tankBuilderState(brt / wp.ati)。已迁移。 */
val TankBuilderState: TankBuilderStateSlice = TankBuilderStateSlice(),
/** 原 contractState(Ont / xv.bti)。已迁移。 */
val ContractState: ContractStateSlice = ContractStateSlice(),
/** 原 promoCode(cZ / Q_.ysg)。已迁移。 */
@@ -98,7 +98,7 @@ object RootWiring {
SliceWiring("proBattle", "bpy_1", "Wtt", "uv.wth", "uv.wth(t, n.bpy_1)", listOf("Fight", "SetPassword")),
SliceWiring("availabilityByRank", "cpy_1", "tet", "\$p.xth", "\$p.xth(t, n.cpy_1)", listOf("SetLoadedData")),
SliceWiring("userReportsState", "dpy_1", "Zst", "qot.zth", "(null == sd && new qot(), sd).zth(t, n.dpy_1)", listOf("InitUserReports", "ReportBattleChatMessage", "ReportLobbyChatMessage", "ReportProBattleName", "SetAvailableGameReports", "SetAvailableReports")),
SliceWiring("tankBuilderState", "epy_1", "brt", "wp.ati", "wp.ati(t, n.epy_1)", listOf("?Trt", "SetKode", "SetParts", "SetPartsInfo")),
SliceWiring("tankBuilderState", "epy_1", "brt", "wp.ati", "wp.ati(t, n.epy_1)", listOf("ResetTankBuilder", "SetKode", "SetParts", "SetPartsInfo")),
SliceWiring("contractState", "fpy_1", "Ont", "xv.bti", "xv.bti(t, n.fpy_1)", listOf("ClaimContractReward", "InitBattle", "RemoveCompletedContracts", "SetActiveContract", "SetBattleProgress", "SetContract", "UpdateProgress")),
SliceWiring("promoCode", "gpy_1", "cZ", "Q_.ysg", "Q_.ysg(t, n.gpy_1)", listOf("ActivatePromoCode", "SetCodeValidateStatus")),
SliceWiring("referralEvent", "hpy_1", "pQ", "lh.osk", "lh.osk(t, n.hpy_1)", listOf("SetPromoCode", "SetReferralEventData", "SetReferrals", "SetReferrer")),
@@ -106,7 +106,7 @@ object RootWiring {
)
/** 已迁移(强类型;launchParams 为透传,不调用 reducer)的字段。 */
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState")
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState")
/** 未迁移字段:归约时原样透传,作为后续迁移清单。 */
val Unmigrated: List<SliceWiring> get() = All.filter { it.Field !in Migrated }
@@ -19,7 +19,7 @@
// System / ContextTutorial / BattleTutorial / Spectator / TwoStepVerification / AntiAddiction /
// Moderation / MigrationState / Register / UserReports /
// Friends / Supplies / ClanUserInfo / BattleInvite / Partner / UserRename /
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState;
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder;
// ㉑ launchParams 是纯透传切片(无 reducer/动作),只做 Map 类型收口;⑭ 根 reducer 的 89 槽位委派
//
// 用法:$env:TANKIOFFLINE_STATE_TEST='1'; node …(见 TankiOffline/tools/RunStateTest.ps1)
@@ -707,6 +707,15 @@ import App.State.Reducers.ContractEntry
import App.State.Reducers.ContractStateSlice
import App.State.Reducers.ReduceContractState
import App.State.Reducers.RemoveCompletedContracts
import App.State.SetKode
import App.State.SetParts
import App.State.SetPartsInfo
import App.State.Reducers.ReduceTankBuilder
import App.State.Reducers.ResetTankBuilder
import App.State.Reducers.TankBuilderPaintInfo
import App.State.Reducers.TankBuilderPart
import App.State.Reducers.TankBuilderPartInfo
import App.State.Reducers.TankBuilderStateSlice
import App.State.Reducers.UserRankBounds
import App.State.Reducers.UserStateSlice
import App.State.Reducers.ClearHullData
@@ -1134,7 +1143,7 @@ object StateCheck {
Check("切片 LocalBattleUser:接 Store 派发后状态已归约", Store.State.IsReArmorTemporaryDisabled)
}
// ⑭ 根 reducer:89 个槽位的委派表 + 74 个已迁移切片(73 归约 + launchParams 透传)
// ⑭ 根 reducer:89 个槽位的委派表 + 75 个已迁移切片(74 归约 + launchParams 透传)
run {
Check("根:根状态 89 个切片槽位", RootWiring.All.size == 89)
Check(
@@ -1198,7 +1207,7 @@ object StateCheck {
LocalBattleW.Reducer == "(inline@localBattleUserState)"
)
Check(
"根:迁移表 = 74 个已迁移字段,其余 15 个待迁",
"根:迁移表 = 75 个已迁移字段,其余 14 个待迁",
RootReducer.Migrated ==
setOf(
"inviteState", "loginByPassword", "twitchState", "home",
@@ -1221,8 +1230,9 @@ object StateCheck {
"clanChatState", "battleSearchState", "battleStatistics",
"soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings",
"graphicsSettings", "controlSettings", "battleSettings", "contractState",
"tankBuilderState",
) &&
RootWiring.Unmigrated.size == 15
RootWiring.Unmigrated.size == 14
)
// 一次 ReduceRoot 里多个切片各归约自己的动作,互不串片
@@ -1278,7 +1288,7 @@ object StateCheck {
S5.User.Uid == "user-1" && S5.Screen.Current == NamedScreen("Preloader")
)
Check("根:无关动作返回等值状态", ReduceRoot(S5, AddFrags(1)) == S5)
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 74/89")
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 75/89")
val Store = ReduxStore(RootState(), { S, A -> ReduceRoot(S, A) })
Store.Dispatch(SetStatus("LOGGING_IN"))
@@ -6196,6 +6206,73 @@ object StateCheck {
)
}
// 85 切片 reducer:TankBuilder(brt / wp.ati,6 字段;4 个动作)
run {
val S0 = TankBuilderStateSlice()
Check(
"切片 TankBuilder:默认值完整",
S0.Hulls.isEmpty() && S0.Weapons.isEmpty() && S0.Paints.isEmpty() &&
S0.PaintInfo.isEmpty() && S0.PartInfo.isEmpty() && S0.Kode.isEmpty()
)
val S1 = ReduceTankBuilder(S0, SetKode(listOf("k1")))
Check("切片 TankBuilder:SetKode 写 kode", S1.Kode == listOf<Any?>("k1"))
val S2 = ReduceTankBuilder(
S1,
SetParts(
parts = listOf(
TankBuilderPart("hull1", listOf("w1")),
TankBuilderPart("hull2", listOf("w2", "w3")),
),
paints = listOf("p1"),
),
)
Check(
"切片 TankBuilder:SetParts 拆出 hulls / weapons / paints",
S2.Hulls == listOf<Any?>("hull1", "hull2") &&
S2.Weapons == mapOf<Any?, Any?>(
0 to listOf("w1"),
1 to listOf("w2", "w3"),
) &&
S2.Paints == listOf<Any?>("p1")
)
val S3 = ReduceTankBuilder(
S2,
SetPartsInfo(
partsInfo = listOf(TankBuilderPartInfo("part1", "info1")),
paintsInfo = listOf(TankBuilderPaintInfo("paint1", "info2")),
),
)
Check(
"切片 TankBuilder:SetPartsInfo 按各自 id 建索引",
S3.PartInfo == mapOf<Any?, Any?>("part1" to "info1") &&
S3.PaintInfo == mapOf<Any?, Any?>("paint1" to "info2")
)
Check(
"切片 TankBuilder:ResetTankBuilder 整片复位",
ReduceTankBuilder(S3, ResetTankBuilder) == TankBuilderStateSlice()
)
Check(
"切片 TankBuilder:无关动作不改状态",
ReduceTankBuilder(S3, AddFrags(1)) == S3
)
val Root0 = RootState()
val Root1 = ReduceRoot(Root0, SetKode(listOf("x")))
Check(
"根:SetKode 只动 tankBuilderState",
Root1.TankBuilderState.Kode == listOf<Any?>("x") &&
Root1.ContractState == Root0.ContractState
)
val W = RootWiring.ByField("tankBuilderState")!!
Check(
"根:tankBuilderState 委派到 brt / wp.ati 且 4 个动作",
W.SliceClass == "brt" && W.Reducer == "wp.ati" &&
W.Actions.toSet() == setOf(
"SetKode", "SetParts", "SetPartsInfo", "ResetTankBuilder",
)
)
}
val Failed = Results.filter { !it.second }
println("TankiOffline 状态层自检:${Results.size} 项")
for ((Name, Ok) in Results) println((if (Ok) " ✓ " else " ✗ ") + Name)