"feat(auth): add ShopManager/AuthManager/AdminUserManager/UserService & SaveRolePermissions
- ShopManager: shop CRUD + role-shop associations (fixes dangling ShopManager export) - AuthManager: user lookup/create/password/2FA/avatar - AdminUserManager: user search/reset-password/license/email/2FA info - UserService.GetUserDetail: aggregate user+roles+permissions+orders - RoleManager.SaveRolePermissions: atomic incremental role-permission sync - remove gvsdsdk.minecraft (MC is custom business, moved to gvsds)"
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-225
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+3
-10
@@ -150,11 +150,6 @@ def _load_order():
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return _mod
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def _load_minecraft():
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from gvsdsdk import minecraft as _mod
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return _mod
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def _load_models():
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from gvsdsdk import models as _mod
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return _mod
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@@ -219,6 +214,9 @@ _LAZY_SYMBOLS = {
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'RoleManager': ('auth', 'RoleManager'),
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'ShopManager': ('auth', 'ShopManager'),
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'PositionManager': ('auth', 'PositionManager'),
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'AuthManager': ('auth', 'AuthManager'),
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'AdminUserManager': ('auth', 'AdminUserManager'),
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'UserService': ('auth', 'UserService'),
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# ── 分佣引擎 ──────────────────────────────────────────
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'CommissionEngine': ('commission', 'CommissionEngine'),
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@@ -264,10 +262,6 @@ _LAZY_SYMBOLS = {
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'Order': ('order', 'Order'),
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'OrderItem': ('order', 'OrderItem'),
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# ── Minecraft 插件扩展 ────────────────────────────────
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'EasyAuth': ('minecraft', 'EasyAuth'),
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'EasyAuthManager': ('minecraft', 'EasyAuthManager'),
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# ── 数据模型 ──────────────────────────────────────────
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'User': ('models', 'User'),
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'Role': ('models', 'Role'),
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@@ -310,7 +304,6 @@ _LOADERS = {
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'commission': _load_commission,
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'payment': _load_payment,
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'order': _load_order,
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'minecraft': _load_minecraft,
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'models': _load_models,
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'fluent': _load_fluent,
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'model_base': _load_model_base,
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+11
-5
@@ -6,7 +6,7 @@ __all__ = [
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'IsAdminUser', 'IsCompanyMember', 'CompanyScopedMixin', 'TenantScopedMixin', 'UserScopedMixin', 'PermissionVerifier',
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'IsAdminScopeDisabled', 'IsTenantScopeDisabled',
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'IsAdmin', 'IsSuperAdmin', 'IsTenantAdmin',
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'RoleManager',
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'RoleManager', 'ShopManager', 'PositionManager', 'AuthManager', 'AdminUserManager', 'UserService',
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]
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@@ -30,8 +30,14 @@ def __getattr__(name):
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val = getattr(_m, name)
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globals()[name] = val
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return val
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if name == 'RoleManager':
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from gvsdsdk.auth.managers import RoleManager
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globals()['RoleManager'] = RoleManager
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return RoleManager
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if name in ('RoleManager', 'ShopManager', 'PositionManager', 'AuthManager', 'AdminUserManager'):
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from gvsdsdk.auth import managers as _m
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val = getattr(_m, name)
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globals()[name] = val
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return val
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if name == 'UserService':
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from gvsdsdk.auth import user_service as _m
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val = getattr(_m, name)
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globals()[name] = val
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return val
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raise AttributeError(f"module 'gvsdsdk.auth' has no attribute {name!r}")
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+431
-2
@@ -1,8 +1,9 @@
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import uuid
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from django.utils import timezone as _timezone
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from gvsdsdk.models import Role, UserRole, RolePermission, Permission, Position, PositionTemplate, PositionTemplatePermission
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from gvsdsdk.model_utils import _GetUserModel
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from gvsdsdk.models import Role, UserRole, RolePermission, Permission, Position, PositionTemplate, PositionTemplatePermission, Shop, RoleShop, User2FA, UserAvatar, Password
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from gvsdsdk.auth.crypto import HashPassword, VerifyPassword
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from gvsdsdk.model_utils import _GetUserModel, UUIDObj
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# NOTE: 类型注解暂缓——RoleManager/PositionManager 静态方法较多,全量补充注解工作量较大且易引入回归,后续单独迭代处理。
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@@ -167,6 +168,69 @@ class RoleManager:
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qs = qs.filter(CompanyUUID=CompanyUUID)
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return qs.exists()
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@staticmethod
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def SaveRolePermissions(RoleUUID, CompanyUUID, PermUUIDs, Commit=True):
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"""批量保存角色权限——按 RoleUUID+CompanyUUID 维度增量更新
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逻辑:不在目标列表中的现有关联删除;目标列表中未关联的新增;已存在的保留。
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Args:
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RoleUUID: 角色 UUID(bytes/str/UUIDObj 均可)
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CompanyUUID: 公司 UUID
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PermUUIDs: 目标权限 UUID 列表(bytes/str 均可,内部去重并过滤无效项)
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Commit: 是否包在事务中提交(默认 True)
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Returns:
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(Added, Removed, Kept, Total) 统计元组
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"""
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target_perm_uuids = set()
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for p in PermUUIDs or []:
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try:
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target_perm_uuids.add(UUIDObj(p).bytes)
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except Exception:
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continue
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valid_perm_uuids = set(
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Permission.objects.filter(PermUUID__in=target_perm_uuids)
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.values_list('PermUUID', flat=True)
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) if target_perm_uuids else set()
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def _apply():
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existing_qs = RolePermission.objects.filter(
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RoleUUID=RoleUUID, CompanyUUID=CompanyUUID,
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)
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existing_perm_uuids = set(existing_qs.values_list('PermUUID', flat=True))
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to_delete = existing_perm_uuids - valid_perm_uuids
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if to_delete:
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existing_qs.filter(PermUUID__in=to_delete).delete()
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to_add = valid_perm_uuids - existing_perm_uuids
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new_objs = [
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RolePermission(
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RolePermUUID=uuid.uuid4().bytes,
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RoleUUID=RoleUUID,
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PermUUID=p_uuid,
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CompanyUUID=CompanyUUID,
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)
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for p_uuid in to_add
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]
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if new_objs:
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RolePermission.objects.bulk_create(new_objs)
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return (
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len(to_add),
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len(to_delete),
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len(existing_perm_uuids & valid_perm_uuids),
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len(valid_perm_uuids),
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)
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if Commit:
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from django.db import transaction
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with transaction.atomic():
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return _apply()
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return _apply()
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class PositionManager:
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"""职务管理器——提供人事职务标签创建、岗位模板管理"""
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@@ -339,3 +403,368 @@ class PositionManager:
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PositionTemplateUUID=TemplateUUID, PermUUID=PermUUID,
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).exists()
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class ShopManager:
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"""商铺管理器——商铺实体与角色-商铺关联管理"""
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@staticmethod
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def CreateShop(Name, CompanyUUID, Code='', ShopType=0,
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Address='', Contact='', Phone='', Desc=''):
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"""创建商铺
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Args:
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Name: 商铺名称
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CompanyUUID: 所属公司 UUID(UUIDObj/str/bytes 均可)
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Code: 商铺编码
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ShopType: 商铺类型(0=默认)
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Address: 商铺地址
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Contact: 联系人
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Phone: 联系电话
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Desc: 描述
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Returns:
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Shop 实例
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"""
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shop = Shop(
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ShopUUID=uuid.uuid4().bytes,
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CompanyUUID=CompanyUUID,
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ShopName=Name,
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ShopCode=Code,
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ShopType=ShopType,
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ShopStatus=1,
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ShopAddress=Address,
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ShopContact=Contact,
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ShopPhone=Phone,
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ShopDesc=Desc,
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CreateTime=_timezone.now(),
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UpdateTime=_timezone.now(),
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)
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shop.save()
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return shop
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@staticmethod
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def GetShopByUUID(ShopUUID):
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"""按 UUID 查询商铺(不存在返回 None)"""
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return Shop.objects.filter(ShopUUID=ShopUUID).first()
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@staticmethod
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def SearchShops(Keyword='', CompanyUUID=None, Limit=20):
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"""搜索商铺(按名称模糊匹配,可选公司过滤,仅启用)
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Args:
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Keyword: 商铺名称关键字
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CompanyUUID: 可选,限定公司范围
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Limit: 返回条数上限
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Returns:
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QuerySet[Shop]
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"""
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qs = Shop.objects.filter(ShopStatus=1)
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if Keyword:
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qs = qs.filter(ShopName__icontains=Keyword)
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if CompanyUUID is not None:
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qs = qs.filter(CompanyUUID=CompanyUUID)
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return qs[:Limit]
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@staticmethod
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def GetShopsForRole(RoleUUID):
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"""获取角色关联的所有商铺"""
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shop_uuids = RoleShop.objects.filter(
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RoleUUID=RoleUUID,
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).values_list('ShopUUID', flat=True)
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return Shop.objects.filter(ShopUUID__in=shop_uuids)
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@staticmethod
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def GetMainShopForRole(RoleUUID):
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"""获取角色的主商铺(IsMainShop=1;不存在返回 None)"""
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rs = RoleShop.objects.filter(RoleUUID=RoleUUID, IsMainShop=1).first()
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if not rs:
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return None
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return Shop.objects.filter(ShopUUID=rs.ShopUUID).first()
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@staticmethod
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def AssignRole(RoleUUID, ShopUUID, IsMainShop=0):
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"""为角色关联商铺
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Args:
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RoleUUID: 角色 UUID
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ShopUUID: 商铺 UUID
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IsMainShop: 是否设为主商铺(1=是)
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Returns:
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RoleShop 实例
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"""
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rs = RoleShop(
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RoleShopUUID=uuid.uuid4().bytes,
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RoleUUID=RoleUUID,
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ShopUUID=ShopUUID,
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IsMainShop=IsMainShop,
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CreateTime=_timezone.now(),
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)
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rs.save()
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return rs
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@staticmethod
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def RemoveRole(RoleUUID, ShopUUID):
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"""移除角色与商铺的关联;返回是否命中"""
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deleted, _ = RoleShop.objects.filter(
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RoleUUID=RoleUUID, ShopUUID=ShopUUID,
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).delete()
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return deleted > 0
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class AuthManager:
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"""用户认证管理器——账号查询、创建、密码、2FA 与头像"""
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@staticmethod
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def GetUserByUserName(UserName):
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"""按用户名查询用户(不存在返回 None)"""
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if not UserName:
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return None
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User = _GetUserModel()
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return User.objects.filter(UserName=UserName).first()
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@staticmethod
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def GetUserByUUID(UserUUID):
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"""按 UUID 查询用户(不存在返回 None)"""
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if not UserUUID:
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return None
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User = _GetUserModel()
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return User.objects.filter(UserUUID=UUIDObj(UserUUID).bytes).first()
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@staticmethod
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def IsUserNameTaken(UserName):
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"""用户名是否已被占用"""
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if not UserName:
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return False
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User = _GetUserModel()
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return User.objects.filter(UserName=UserName).exists()
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@staticmethod
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def CreateUser(UserName, Email, Password):
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"""创建用户(默认启用账户、在职)并设置 bcrypt 密码
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Args:
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UserName: 用户名
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Email: 邮箱
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Password: 明文密码(内部做 bcrypt 哈希)
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Returns:
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User 实例
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"""
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User = _GetUserModel()
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user = User(
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UserUUID=UUIDObj(uuid.uuid4()),
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UserName=UserName,
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UserEmail=Email,
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UserAccountLicense=1,
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UserPositionStatus=1,
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)
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user.SetPassword(Password)
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user.save()
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return user
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@staticmethod
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def Check2FARequired(UserUUID):
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"""检查用户是否启用 2FA
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Args:
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UserUUID: 用户 UUID(bytes/str/UUIDObj 均可)
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Returns:
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(是否启用, User2FA 实例或 None)
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"""
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two_fa = User2FA.objects.filter(UserUUID=UUIDObj(UserUUID).bytes).first()
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if two_fa is None:
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return False, None
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return two_fa.IsEnabled == 1, two_fa
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@staticmethod
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def Verify2FA(UserUUID, Code):
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"""校验 TOTP 2FA 验证码;返回是否匹配"""
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enabled, two_fa = AuthManager.Check2FARequired(UserUUID)
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if not enabled or two_fa is None or not two_fa.SecretKey or not Code:
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return False
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import pyotp
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return pyotp.TOTP(two_fa.SecretKey).verify(Code, valid_window=1)
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@staticmethod
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def UpdateLastLogin(UserUUID):
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"""更新用户最后登录时间"""
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user = AuthManager.GetUserByUUID(UserUUID)
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if user is None:
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return
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user.UserLastLoginDate = _timezone.now()
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user.save(update_fields=['UserLastLoginDate'])
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@staticmethod
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def ChangePassword(UserUUID, OldPassword, NewPassword):
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"""修改密码
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Args:
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UserUUID: 用户 UUID
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OldPassword: 原密码(明文)
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NewPassword: 新密码(明文)
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Returns:
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(成功?, 消息)
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"""
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user = AuthManager.GetUserByUUID(UserUUID)
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if user is None:
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return False, '用户不存在'
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if not user.CheckPassword(OldPassword):
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return False, '原密码错误'
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user.SetPassword(NewPassword)
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user.save(update_fields=['UserPassword'])
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return True, '密码修改成功'
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@staticmethod
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def GetAvatar(UserUUID):
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"""获取用户头像
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Args:
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UserUUID: 用户 UUID(bytes/str/UUIDObj 均可)
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Returns:
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(头像 bytes, 文件类型);未设置返回 None
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"""
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avatar = UserAvatar.objects.filter(UserUUID=UUIDObj(UserUUID).bytes).first()
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if avatar is None:
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return None
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return avatar.UserAvatar, avatar.AvatarFileType
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@staticmethod
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def SetAvatar(UserUUID, AvatarBytes, FileType):
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"""设置用户头像(更新或创建)
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Args:
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UserUUID: 用户 UUID
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AvatarBytes: 头像图片二进制
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FileType: 文件类型(png/jpeg)
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|
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Returns:
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UserAvatar 实例
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"""
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avatar, _ = UserAvatar.objects.get_or_create(
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UserUUID=UUIDObj(UserUUID).bytes,
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)
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avatar.UserAvatar = AvatarBytes
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avatar.AvatarFileType = FileType
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avatar.save(update_fields=['UserAvatar', 'AvatarFileType', 'AvatarUploadTime'])
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return avatar
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class AdminUserManager:
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"""管理端用户管理器——用户搜索、密码重置、账户状态与邮箱管理"""
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@staticmethod
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def SearchUsers(Keyword='', Offset=0, PageSize=20):
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"""搜索用户(按用户名模糊匹配,分页)
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|
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Args:
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Keyword: 用户名关键字
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Offset: 偏移量
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PageSize: 每页条数
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|
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Returns:
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(list[dict], total)
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"""
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User = _GetUserModel()
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qs = User.objects.all()
|
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if Keyword:
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qs = qs.filter(UserName__icontains=Keyword)
|
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total = qs.count()
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users = qs[Offset:Offset + PageSize]
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records = []
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for u in users:
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records.append({
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'UserUUID': UUIDObj(u.UserUUID).str,
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'UserName': u.UserName,
|
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'UserEmail': u.UserEmail or '',
|
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'UserEmailVerify': u.UserEmailVerify,
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'UserGender': u.UserGender,
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'UserAccountLicense': u.UserAccountLicense,
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'UserPositionStatus': u.UserPositionStatus,
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})
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return records, total
|
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|
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@staticmethod
|
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def GetUserByUUID(UserUUID):
|
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"""按 UUID 查询用户(不存在返回 None)"""
|
||||
return AuthManager.GetUserByUUID(UserUUID)
|
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|
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@staticmethod
|
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def ResetPassword(UserUUID, NewPassword):
|
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"""重置用户密码(写入独立 Password 表,bcrypt 哈希)
|
||||
|
||||
Returns:
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(成功?, 消息)
|
||||
"""
|
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user = AuthManager.GetUserByUUID(UserUUID)
|
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if user is None:
|
||||
return False, '用户不存在'
|
||||
pw_obj, _ = Password.objects.get_or_create(UserUUID=user.UserUUID)
|
||||
pw_obj.Password = HashPassword(NewPassword)
|
||||
pw_obj.save(update_fields=['Password'])
|
||||
return True, '密码重置成功'
|
||||
|
||||
@staticmethod
|
||||
def VerifyPassword(UserUUID, Password):
|
||||
"""校验用户密码(独立 Password 表)
|
||||
|
||||
Returns:
|
||||
(用户记录存在?, 密码是否匹配)
|
||||
"""
|
||||
pw_obj = Password.objects.filter(UserUUID=UUIDObj(UserUUID).bytes).first()
|
||||
if pw_obj is None:
|
||||
return False, False
|
||||
try:
|
||||
return True, VerifyPassword(Password, pw_obj.Password)
|
||||
except (ValueError, TypeError):
|
||||
return True, False
|
||||
|
||||
@staticmethod
|
||||
def SetAccountLicense(UserUUID, License):
|
||||
"""设置账户启用状态(License=1 启用,0 禁用)
|
||||
|
||||
Returns:
|
||||
(成功?, 消息)
|
||||
"""
|
||||
user = AuthManager.GetUserByUUID(UserUUID)
|
||||
if user is None:
|
||||
return False, '用户不存在'
|
||||
user.UserAccountLicense = License
|
||||
user.save(update_fields=['UserAccountLicense'])
|
||||
return True, '账户已启用' if License == 1 else '账户已禁用'
|
||||
|
||||
@staticmethod
|
||||
def SetUserEmail(UserUUID, Email):
|
||||
"""设置用户邮箱
|
||||
|
||||
Returns:
|
||||
(成功?, 消息)
|
||||
"""
|
||||
user = AuthManager.GetUserByUUID(UserUUID)
|
||||
if user is None:
|
||||
return False, '用户不存在'
|
||||
user.UserEmail = Email
|
||||
user.save(update_fields=['UserEmail'])
|
||||
return True, '邮箱验证已发送'
|
||||
|
||||
@staticmethod
|
||||
def Get2FAInfo(UserUUID):
|
||||
"""查询用户 2FA 信息(不含 SecretKey,避免密钥泄露)
|
||||
|
||||
Returns:
|
||||
dict;未配置返回 None
|
||||
"""
|
||||
two_fa = User2FA.objects.filter(UserUUID=UUIDObj(UserUUID).bytes).first()
|
||||
if two_fa is None:
|
||||
return None
|
||||
return {
|
||||
'IsEnabled': two_fa.IsEnabled,
|
||||
'Verified': two_fa.Verified,
|
||||
'LastUsedAt': two_fa.LastUsedAt.isoformat() if two_fa.LastUsedAt else None,
|
||||
'CreateTime': two_fa.CreateTime.isoformat() if two_fa.CreateTime else None,
|
||||
}
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
"""gvsdsdk.auth.user_service — 用户信息服务
|
||||
|
||||
聚合用户基本信息、角色、权限与订单,供管理端用户详情展示。
|
||||
角色权限语义与 ``RoleManager`` 保持一致;公司名称等 SAAS 专属数据
|
||||
由调用方(gvsds 视图层)自行补充。
|
||||
"""
|
||||
|
||||
from gvsdsdk.model_utils import UUIDObj
|
||||
|
||||
from gvsdsdk.auth.managers import AuthManager, RoleManager
|
||||
|
||||
|
||||
class UserService:
|
||||
"""用户信息服务——聚合用户、角色、权限、订单信息"""
|
||||
|
||||
@staticmethod
|
||||
def GetUserDetail(UserUUID):
|
||||
"""聚合查询用户详情
|
||||
|
||||
Args:
|
||||
UserUUID: 用户 UUID(bytes/str/UUIDObj 均可)
|
||||
|
||||
Returns:
|
||||
dict,含 ``User``/``Roles``/``Permissions``/``Orders`` 四段;
|
||||
用户不存在返回 ``None``
|
||||
"""
|
||||
user = AuthManager.GetUserByUUID(UserUUID)
|
||||
if user is None:
|
||||
return None
|
||||
|
||||
user_info = {
|
||||
'UserUUID': UUIDObj(user.UserUUID).str,
|
||||
'UserName': user.UserName,
|
||||
'UserEmail': user.UserEmail or '',
|
||||
'UserEmailVerify': user.UserEmailVerify,
|
||||
'UserTele': user.UserTele or '',
|
||||
'UserGender': user.UserGender,
|
||||
'UserAccountLicense': user.UserAccountLicense,
|
||||
'UserPositionStatus': user.UserPositionStatus,
|
||||
'UserCreateTime': str(user.UserCreateTime) if user.UserCreateTime else '',
|
||||
'UserLastLoginDate': str(user.UserLastLoginDate) if user.UserLastLoginDate else '',
|
||||
'IsStaff': user.IsStaff,
|
||||
'IsSuperuser': user.IsSuperuser,
|
||||
}
|
||||
|
||||
# 角色列表(保留行级信息:CompanyUUID、RoleName 覆盖)
|
||||
roles = []
|
||||
user_roles = RoleManager.GetUserRoleDetails(user.UserUUID)
|
||||
for ur in user_roles:
|
||||
role = RoleManager.GetRoleByUUID(ur.RoleUUID)
|
||||
if role is None:
|
||||
continue
|
||||
roles.append({
|
||||
'RoleUUID': UUIDObj(role.RoleUUID).str if role.RoleUUID else '',
|
||||
'RoleName': ur.RoleName or role.RoleName,
|
||||
'RoleType': role.RoleType,
|
||||
'RoleStatus': role.RoleStatus,
|
||||
'AssignScope': role.AssignScope,
|
||||
'RoleDesc': role.RoleDesc or '',
|
||||
'CompanyUUID': UUIDObj(ur.CompanyUUID).str if ur.CompanyUUID else '',
|
||||
})
|
||||
|
||||
# 权限列表(按 PermCode 去重,仅启用权限)
|
||||
permissions = []
|
||||
seen = set()
|
||||
for ur in user_roles:
|
||||
if not ur.RoleUUID:
|
||||
continue
|
||||
for perm in RoleManager.GetPermissionsForRole(ur.RoleUUID):
|
||||
key = perm.PermCode
|
||||
if key in seen:
|
||||
continue
|
||||
seen.add(key)
|
||||
permissions.append({
|
||||
'PermName': perm.PermName,
|
||||
'PermCode': perm.PermCode,
|
||||
'PermCategory': perm.PermCategory or '',
|
||||
'PermDesc': perm.PermDesc or '',
|
||||
})
|
||||
|
||||
# 订单列表(最近 20 条,表不存在时静默跳过)
|
||||
orders = []
|
||||
try:
|
||||
from gvsdsdk.order.models import Order
|
||||
user_orders = Order.objects.filter(
|
||||
BuyerUserUUID=user.UserUUID,
|
||||
).order_by('-CreateTime')[:20]
|
||||
for o in user_orders:
|
||||
orders.append({
|
||||
'OrderNO': o.OrderNO,
|
||||
'OrderTitle': o.OrderTitle,
|
||||
'OrderType': o.OrderType,
|
||||
'TotalAmount': str(o.TotalAmount),
|
||||
'PayAmount': str(o.PayAmount),
|
||||
'Currency': o.Currency,
|
||||
'OrderStatus': o.OrderStatus,
|
||||
'CreateTime': str(o.CreateTime) if o.CreateTime else '',
|
||||
})
|
||||
except Exception:
|
||||
pass # Order 表可能不存在
|
||||
|
||||
return {
|
||||
'User': user_info,
|
||||
'Roles': roles,
|
||||
'Permissions': permissions,
|
||||
'Orders': orders,
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
"""gvsdsdk.minecraft — Minecraft 服务器插件扩展模块
|
||||
|
||||
提供 MC 插件共享表的 ORM 映射与认证服务:
|
||||
|
||||
- ``EasyAuth``:EasyAuth 插件认证表(managed=False,外部 schema)
|
||||
- ``EasyAuthManager``:游戏账号密码验证、查询、绑定标记管理
|
||||
|
||||
注:本模块的模型 ``app_label='mc'``,在主服务器(gvsds)侧通过
|
||||
``gvsds/db_router.py`` 路由到 minecraft 库;子服务器一般不需要访问。
|
||||
"""
|
||||
|
||||
from .models import EasyAuth
|
||||
from .auth import EasyAuthManager
|
||||
|
||||
__all__ = [
|
||||
'EasyAuth',
|
||||
'EasyAuthManager',
|
||||
]
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,146 +0,0 @@
|
||||
"""模块:gvsdsdk.minecraft.auth — EasyAuth 插件认证与绑定管理
|
||||
|
||||
提供:
|
||||
- ``VerifyPassword``:使用 bcrypt 校验游戏账号密码
|
||||
- ``EasyAuthManager``:游戏账号查询、密码验证、绑定标记读写
|
||||
"""
|
||||
|
||||
import bcrypt
|
||||
|
||||
|
||||
def VerifyPassword(plain_password: str, bcrypt_hash: str) -> bool:
|
||||
"""校验明文密码与 bcrypt hash 是否匹配
|
||||
|
||||
Args:
|
||||
plain_password: 玩家输入的明文密码
|
||||
bcrypt_hash: ``easyauth.data.password`` 中存储的 bcrypt hash 字符串
|
||||
|
||||
Returns:
|
||||
True 如果密码匹配;False 如果不匹配或 hash 格式异常
|
||||
"""
|
||||
if not plain_password or not bcrypt_hash:
|
||||
return False
|
||||
try:
|
||||
return bcrypt.checkpw(plain_password.encode('utf-8'), bcrypt_hash.encode('utf-8'))
|
||||
except (ValueError, TypeError):
|
||||
return False
|
||||
|
||||
|
||||
class EasyAuthManager:
|
||||
"""EasyAuth 认证管理器——游戏账号查询、密码验证、绑定标记读写"""
|
||||
|
||||
@staticmethod
|
||||
def GetByUsername(username: str):
|
||||
"""按游戏名(不区分大小写)查询 EasyAuth 记录
|
||||
|
||||
Args:
|
||||
username: 游戏名(原始大小写均可)
|
||||
|
||||
Returns:
|
||||
``EasyAuth`` 实例;不存在则返回 ``None``
|
||||
"""
|
||||
from .models import EasyAuth
|
||||
if not username:
|
||||
return None
|
||||
return EasyAuth.objects.filter(UsernameLower=username.lower()).first()
|
||||
|
||||
@staticmethod
|
||||
def VerifyPassword(easyauth, plain_password: str) -> bool:
|
||||
"""校验 EasyAuth 记录的密码
|
||||
|
||||
Args:
|
||||
easyauth: ``EasyAuth`` 实例
|
||||
plain_password: 明文密码
|
||||
|
||||
Returns:
|
||||
True 如果密码匹配;False 如果不匹配、未设置密码或 hash 异常
|
||||
"""
|
||||
if easyauth is None:
|
||||
return False
|
||||
data = easyauth.Data or {}
|
||||
password_hash = data.get('password') or ''
|
||||
return VerifyPassword(plain_password, password_hash)
|
||||
|
||||
@staticmethod
|
||||
def IsBound(easyauth) -> bool:
|
||||
"""判断该游戏账号是否已绑定 GVSDS 用户"""
|
||||
return easyauth is not None and easyauth.UserRoleUUID is not None
|
||||
|
||||
@staticmethod
|
||||
def MarkBound(easyauth, user_role_uuid) -> int:
|
||||
"""将 UserRoleUUID 写入 easyauth 作为绑定标记
|
||||
|
||||
使用乐观锁(``UserRoleUUID__isnull=True``)防止并发重复绑定。
|
||||
|
||||
Args:
|
||||
easyauth: ``EasyAuth`` 实例
|
||||
user_role_uuid: 新创建的 UserRole 关联 UUID(str / bytes / UUIDObj 均可)
|
||||
|
||||
Returns:
|
||||
实际更新行数:1 成功,0 表示已被其他请求抢先绑定
|
||||
"""
|
||||
from .models import EasyAuth
|
||||
if easyauth is None:
|
||||
return 0
|
||||
return EasyAuth.objects.filter(
|
||||
AuthID=easyauth.AuthID,
|
||||
UserRoleUUID__isnull=True,
|
||||
).update(UserRoleUUID=user_role_uuid)
|
||||
|
||||
@staticmethod
|
||||
def ClearBound(easyauth) -> int:
|
||||
"""清空 easyauth 的 UserRoleUUID(用于解绑场景)"""
|
||||
from .models import EasyAuth
|
||||
if easyauth is None:
|
||||
return 0
|
||||
return EasyAuth.objects.filter(
|
||||
AuthID=easyauth.AuthID,
|
||||
).update(UserRoleUUID=None)
|
||||
|
||||
@staticmethod
|
||||
def GetPlayerUUIDByGVSDSUser(gvsds_user_uuid):
|
||||
"""GVSDS UserUUID → MC 玩家 UUID 字符串(varchar36)
|
||||
|
||||
反查路径:GVSDS UserUUID → 该用户的 UserRoleUUID 集合 →
|
||||
easyauth 表中 UserRoleUUID 在该集合内的记录 → PlayerUUID。
|
||||
|
||||
与 MC 绑定流程(``UserBindView``)配套:绑定时会把新建的
|
||||
UserRoleUUID 写入 easyauth.UserRoleUUID 列作为绑定标记,
|
||||
因此反过来即可定位该 GVSDS 用户绑定的 MC 玩家。
|
||||
|
||||
Args:
|
||||
gvsds_user_uuid: GVDS 用户 UUID(bytes/str/UUIDObj 均可)
|
||||
|
||||
Returns:
|
||||
MC 玩家 UUID 字符串;未绑定或 easyauth 记录不存在时返回 None
|
||||
"""
|
||||
from .models import EasyAuth
|
||||
from gvsdsdk.models import UserRole
|
||||
from gvsdsdk.model_utils import UUIDObj
|
||||
if not gvsds_user_uuid:
|
||||
return None
|
||||
raw_bytes = UUIDObj(gvsds_user_uuid).bytes
|
||||
# 该 GVSDS 用户名下的所有 UserRoleUUID(跨公司/角色)
|
||||
user_role_uuids = list(
|
||||
UserRole.objects.filter(UserUUID=raw_bytes).values_list('UserRoleUUID', flat=True)
|
||||
)
|
||||
if not user_role_uuids:
|
||||
return None
|
||||
# easyauth 表反查绑定标记,定位 MC 玩家
|
||||
ea = EasyAuth.objects.filter(UserRoleUUID__in=user_role_uuids).first()
|
||||
return ea.PlayerUUID if ea else None
|
||||
|
||||
@staticmethod
|
||||
def GetByPlayerUUID(player_uuid):
|
||||
"""按 MC 玩家 UUID 字符串查询 EasyAuth 记录
|
||||
|
||||
Args:
|
||||
player_uuid: MC 玩家 UUID 字符串(easyauth.uuid 列,varchar36)
|
||||
|
||||
Returns:
|
||||
``EasyAuth`` 实例;不存在或入参为空则返回 ``None``
|
||||
"""
|
||||
from .models import EasyAuth
|
||||
if not player_uuid:
|
||||
return None
|
||||
return EasyAuth.objects.filter(PlayerUUID=player_uuid).first()
|
||||
@@ -1,44 +0,0 @@
|
||||
"""模块:gvsdsdk.minecraft.models — MC 插件共享表 ORM 映射
|
||||
|
||||
当前仅包含 ``EasyAuth`` 表(EasyAuth 插件认证表)。
|
||||
|
||||
设计要点:
|
||||
- ``app_label='mc'``:模型归属 gvsds.apps.mc app,由 gvsds 主服务器的
|
||||
``gvsds/db_router.py`` 路由到 minecraft 库
|
||||
- ``managed=False``:表由 MC 插件管理,Django 不参与迁移
|
||||
- ``UserRoleUUID`` 列由本系统 ALTER 添加(BINARY(16) 可空),
|
||||
存绑定后创建的 ``UserRole`` 关联 UUID
|
||||
"""
|
||||
|
||||
from gvsdsdk.model_base import QModel
|
||||
from gvsdsdk.models import UUIDField
|
||||
from django.db import models
|
||||
|
||||
|
||||
class EasyAuth(QModel):
|
||||
"""EasyAuth 认证表——MC EasyAuth 插件的玩家凭据
|
||||
|
||||
映射真实表 ``easyauth``(managed=False)。``data`` 列为 JSON,
|
||||
其中 ``password`` 字段为 bcrypt hash(``$2a$12$...``),
|
||||
验证时使用 ``bcrypt.checkpw``。
|
||||
|
||||
``UserRoleUUID`` 列由本系统 ALTER 添加(BINARY(16) 可空),
|
||||
存绑定后创建的 ``UserRole`` 关联 UUID,用于 MC 插件侧反查 GVSDS 身份。
|
||||
"""
|
||||
|
||||
AuthID = models.AutoField(primary_key=True, db_column='id', verbose_name='认证ID')
|
||||
Username = models.CharField(max_length=255, unique=True, db_column='username', verbose_name='玩家名')
|
||||
UsernameLower = models.CharField(max_length=255, db_column='username_lower', verbose_name='玩家名小写')
|
||||
PlayerUUID = models.CharField(max_length=255, null=True, blank=True, db_column='uuid', verbose_name='MC玩家UUID字符串')
|
||||
Data = models.JSONField(db_column='data', verbose_name='插件数据')
|
||||
UserRoleUUID = UUIDField(null=True, blank=True, db_column='UserRoleUUID', verbose_name='绑定用户角色关联UUID')
|
||||
|
||||
class Meta:
|
||||
db_table = 'easyauth'
|
||||
app_label = 'mc'
|
||||
managed = False
|
||||
verbose_name = 'EasyAuth认证'
|
||||
verbose_name_plural = 'EasyAuth认证'
|
||||
|
||||
def __str__(self):
|
||||
return self.Username
|
||||
Reference in new issue
Block a user