TermiNexus efc0e83e66
Some checks failed
build / build (push) Has been cancelled
Fixed the README content
2026-07-28 02:22:18 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-28 02:22:18 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00
2026-07-28 02:22:18 +08:00
2026-07-24 11:36:23 +08:00
2026-07-24 11:36:23 +08:00

Cardinal Cooperative Capitalism: Market Economy

简体中文 | English


简体中文

一个基于 Fabric 的服务端经济模组,将 Minecraft 服务器变成一个运行中的市场经济体。玩家可以持有多种货币、互相转账、兑换汇率、发起付款请求;管理员可以发行货币、调控汇率、审计余额。模组内置一套可视化 BossBar 驱动的"事件演出"系统(爆炸、陨石、波纹、球体演示)用于运营活动与压力测试。

未来将与 gerp.gvsds.com 企业管理系统深度整合,把游戏内经济接入真实企业管理后端,打造沉浸式"市场经济游戏"。

玩法

  • 多货币体系:管理员可发行任意数量、带符号、可交易标志的货币,每名玩家对每种货币独立记账。
  • 玩家对玩家转账/cme pay 即时到账,双方均收到聊天框提示与音效。
  • 付款请求/cme apay 发起请求,对方可 /cme requests accept|reject,发起方可 /cme requests cancel。接受/拒绝/撤回均双向通知 + 音效 + action bar。
  • 汇率兑换:管理员为每种货币设定汇率,玩家 /cme convert 预览后 confirm 真正兑换。
  • 国际化:内置 zh_cn / en_us,玩家 /cme lang 自助切换,所有消息按玩家 UUID 持久化。
  • 事件演出OP 可用 /cme test 系列指令放出 BossBar 全流程演出 —— 核心凝聚 → 合并 → 坍缩 → 爆发,附带闪电、粒子、音效。每个事件有唯一 ID可随时 /cme test cancel <id> 取消并恢复方块。

命令一览

普通玩家(权限 0

命令 说明
/cme wallet 查看自己所有货币余额
/cme lang 查看可选语言列表
/cme lang <语言> 切换语言(如 zh_cnen_us
/cme convert <金额> <从> <到> 预览兑换结果
/cme convert <金额> <从> <到> confirm 确认执行兑换
/cme pay <玩家> <金额> [货币] 向玩家转账
/cme apay <玩家> <金额> [货币] 向玩家发起付款请求
/cme requests 列出自己的待处理请求
/cme requests accept <id> 接受付款请求
/cme requests reject <id> 拒绝付款请求
/cme requests cancel <id> 撤回自己发起的请求

管理员(权限 4

命令 说明
/cme admin coin add <名称> <符号> <可交易> 发行新货币
/cme admin coin delete <名称> 删除货币
/cme admin coin rename <旧名> <新名> 重命名货币
/cme admin coin edit <名称> <符号> <可交易> 编辑货币属性
/cme admin coin tradable <名称> <可交易> 切换可交易标志
/cme admin coin list 列出全部货币与汇率
/cme admin coin rate [货币名] [汇率] 查看或设置汇率
/cme admin balance check <玩家> <货币名> 查看玩家余额
/cme admin balance add <玩家> <货币名> <金额> 增加玩家余额
/cme admin balance remove <玩家> <货币名> <金额> 扣除玩家余额

UI 演示

命令 说明
/cme uidemo alert 警告弹窗
/cme uidemo confirm 确认弹窗
/cme uidemo input 输入弹窗
/cme uidemo smallchest 小箱子界面
/cme uidemo mediumchest 中箱子界面
/cme uidemo largechest 大箱子界面
/cme uidemo anvil 铁砧界面

测试 / 演出(权限 2

命令 说明
/cme test boom [x y z] [range] [depth] 爆炸序列:核心凝聚→合并→坍缩→爆发,附带闪电与小爆炸
/cme test meteo [x y z] 陨石斜飞砸向目标点,爆炸后生成矿脉与宝箱
/cme test line [x z] [range] 圆环波纹从中心向外扩散,方块短暂染色后自动恢复
/cme test sq [x y z] [range] 纯球体演示boom 的无爆炸版本)
/cme test list 列出所有活动事件及其 ID、阶段、tick 进度
/cme test cancel <id> 取消指定事件并恢复所有被替换的方块

省略坐标时自动对准视线落点;depth = -1 表示炸到基岩层。

技术栈

  • 平台Minecraft FabricMC 1.21.10Yarn 映射Java 21Loom 1.16-SNAPSHOT
  • 环境:客户端 + 服务端(environment: *),经济逻辑在服务端运行
  • 数据库SQLite默认零配置或 MySQL通过 HikariCP 连接池管理,所有表自动建表
  • 架构
    • manager/ — 业务管理器Currency / Balance / Transaction / PaymentRequest / ExchangeRate / PlayerSettings
    • model/ — 数据模型Currency / PlayerBalance / Transaction / PaymentRequest
    • command/ — Brigadier 命令树 + tick 调度的 Session 演出引擎
    • gui/ — 服务端驱动的 ScreenHandler UI API
    • i18n/ — 按 UUID 持久化的双语消息系统
    • database/ — DatabaseManager 抽象 SQLite/MySQL 差异(含 upsert 语法适配)
    • config/ — 数据库与表名配置
  • 演出引擎:基于 ServerTickEvents.END_SERVER_TICK 的 Session 调度器,全局 GlobalBlockRegistry 引用计数机制确保多个事件在同一位置叠加时方块仍能正确恢复。

部署

  1. 将构建产物 cardinal-cooperative-capitalism-market-economy-1.0.0.jar 放入服务器 mods/ 目录。
  2. 首次启动会在 ./config/cardinal-economy/ 生成默认 SQLite 数据库。
  3. 如需切换 MySQL编辑 ./config/cardinal-economy/config.json 设置 type=mysql 并填写连接信息。
  4. 依赖SQLite/MySQL/HikariCP已打包进 jar无需额外安装。

未来路线

  • gerp.gvsds.com 深度整合:把游戏内货币、交易、企业账号与真实企业管理系统打通,玩家在 Minecraft 里的经济行为映射到企业后端的真实数据。
  • 模拟股票系统:基于企业管理系统的真实经营数据,在游戏内呈现可交易股票,玩家可买入卖出、分红、参与企业经营决策。
  • 沉浸式市场经济游戏:通过真实企业管理后端驱动游戏内事件(如企业业绩影响汇率、经营危机触发服务器内金融危机),让"市场经济"不再只是数字加减。
  • 闭源商业管理设施:部署在总服务器的闭源后端,负责跨服结算、风控、审计、反作弊,游戏内仅暴露玩法扩展与普通交易接口。

目前阶段:玩法扩展与普通交易已可用;企业管理后端整合、股票系统、闭源设施规划中。


English

A server-side economy mod for Fabric that turns a Minecraft server into a running market economy. Players hold multiple currencies, transfer funds, convert at admin-set exchange rates, and raise payment requests. Admins issue currencies, tune rates, and audit balances. The mod ships with a BossBar-driven "event show" system (explosions, meteors, ripples, sphere demos) for live events and stress testing.

The roadmap binds this mod tightly to the gerp.gvsds.com enterprise management system, piping in-game economics into a real business backend for an immersive "market-economy game".

Gameplay

  • Multi-currency: admins can mint any number of currencies with custom symbols and tradable flags; each player is tracked per currency.
  • Player-to-player transfer: /cme pay settles instantly with chat + sound feedback to both sides.
  • Payment requests: /cme apay raises a request the recipient can accept/reject; the sender can cancel. All outcomes notify both parties with sound + action bar.
  • Exchange conversion: admins set per-currency rates; players /cme convert to preview then confirm to execute.
  • i18n: ships zh_cn and en_us; players switch via /cme lang, persisted per UUID.
  • Event shows: OPs trigger full BossBar sequences — core formation → merge → collapse → detonation with lightning, particles, and sound. Each event gets a unique ID and can be cancelled with /cme test cancel <id> to restore blocks.

Command Reference

Player (permission 0)

Command Description
/cme wallet Show all your balances
/cme lang List available languages
/cme lang <language> Switch language (e.g. zh_cn, en_us)
/cme convert <amount> <from> <to> Preview conversion
/cme convert <amount> <from> <to> confirm Execute conversion
/cme pay <player> <amount> [currency] Pay a player
/cme apay <player> <amount> [currency] Request payment from a player
/cme requests List your pending requests
/cme requests accept <id> Accept a payment request
/cme requests reject <id> Reject a payment request
/cme requests cancel <id> Revoke your own request

Admin (permission 4)

Command Description
/cme admin coin add <name> <symbol> <tradable> Mint a new currency
/cme admin coin delete <name> Delete a currency
/cme admin coin rename <old> <new> Rename a currency
/cme admin coin edit <name> <symbol> <tradable> Edit currency properties
/cme admin coin tradable <name> <tradable> Toggle tradable flag
/cme admin coin list List all currencies and rates
/cme admin coin rate [name] [rate] View or set exchange rate
/cme admin balance check <player> <currency> Check a player's balance
/cme admin balance add <player> <currency> <amount> Credit a player
/cme admin balance remove <player> <currency> <amount> Debit a player

UI demos

Command Description
/cme uidemo alert Alert dialog
/cme uidemo confirm Confirm dialog
/cme uidemo input Input dialog
/cme uidemo smallchest Small chest UI
/cme uidemo mediumchest Medium chest UI
/cme uidemo largechest Large chest UI
/cme uidemo anvil Anvil UI

Test / shows (permission 2)

Command Description
/cme test boom [x y z] [range] [depth] Full detonation sequence with lightning and micro-explosions
/cme test meteo [x y z] Meteor slams into the target, spawns ore veins and a loot chest
/cme test line [x z] [range] Ripple waves expand outward, briefly dyeing blocks then auto-restoring
/cme test sq [x y z] [range] Sphere-only demo (boom without the explosion)
/cme test list List all active events with ID, phase, tick progress
/cme test cancel <id> Cancel an event and restore every replaced block

Omitting coordinates targets the block you are looking at; depth = -1 digs to bedrock.

Tech stack

  • Platform: Minecraft Fabric, MC 1.21.10, Yarn mappings, Java 21, Loom 1.16-SNAPSHOT
  • Environment: client + server (environment: *); economy logic runs server-side
  • Database: SQLite (default, zero-config) or MySQL via HikariCP connection pool; all tables auto-created
  • Architecture:
    • manager/ — business managers (Currency / Balance / Transaction / PaymentRequest / ExchangeRate / PlayerSettings)
    • model/ — data models (Currency / PlayerBalance / Transaction / PaymentRequest)
    • command/ — Brigadier command tree + tick-scheduled Session show engine
    • gui/ — server-driven ScreenHandler UI API
    • i18n/ — per-UUID persisted bilingual messages
    • database/ — DatabaseManager abstracts SQLite/MySQL differences (including upsert syntax)
    • config/ — database and table-name configuration
  • Show engine: a Session scheduler on ServerTickEvents.END_SERVER_TICK; a global GlobalBlockRegistry reference-counting layer guarantees correct block restoration even when multiple overlapping events touch the same position.

Deployment

  1. Drop the built cardinal-cooperative-capitalism-market-economy-1.0.0.jar into your server's mods/ folder.
  2. First boot creates a default SQLite database under ./config/cardinal-economy/.
  3. To switch to MySQL, edit ./config/cardinal-economy/config.json, set type=mysql, and fill in the connection details.
  4. Dependencies (SQLite/MySQL/HikariCP) are shaded into the jar — no extra installs needed.

Roadmap

  • Deep integration with gerp.gvsds.com: pipe in-game currencies, transactions, and enterprise accounts into a real enterprise management backend so player economic actions map to real business data.
  • Simulated stock market: surface tradable shares driven by real enterprise performance data; players can buy, sell, collect dividends, and vote on enterprise decisions — all inside the game.
  • Immersive market-economy game: let the real enterprise backend drive in-game events (enterprise results move exchange rates, business crises trigger in-server financial shocks) so the "economy" is more than number arithmetic.
  • Closed-source commercial facility: a closed-source backend on the master server handling cross-server settlement, risk control, audit, and anti-fraud. The mod itself only exposes gameplay extensions and ordinary trading.

Current state: gameplay extensions and ordinary trading are live; enterprise backend integration, stock system, and the closed-source facility are planned.

License

This template is available under the CC0 license.

Description
Simulate various mixed market economy models, as well as other unrelated server activities
Readme CC0-1.0 152 KiB
Languages
Java 100%