import vpsdk.window as window import vpsdk.process as process import vpsdk.vpui as vpui import string import vipermath as vm import viperlib from stdint import * import memhub import t, c GW: t.CDefine = 160 GH: t.CDefine = 90 GW_F: t.CDefine = 160.0 GH_F: t.CDefine = 90.0 MAX_STEPS: t.CDefine = 100 ESCAPE_R: t.CDefine = 60.0 DISK_IN: t.CDefine = 2.6 DISK_OUT: t.CDefine = 11.0 CAM_DIST: t.CDefine = 22.0 CAM_ELEV: t.CDefine = 9.0 FOVF: t.CDefine = 0.55 YIELD_ROWS: t.CDefine = 4 V3_POOL_SIZE: t.CDefine = 8192 V3_POOL_BYTES: t.CDefine = V3_POOL_SIZE * 24 + 512 _v3_mem: t.CArray[t.CUInt8T, V3_POOL_BYTES] _v3_pool: memhub.MemPool | t.CPtr _fb_mem: t.CArray[t.CUInt32T, GW * GH] class V3: x: t.CFloat64T y: t.CFloat64T z: t.CFloat64T def __new__() -> 'V3' | t.CPtr: return t.CVoid(t.CUInt64T(_v3_pool.alloc(24)), t.CPtr) def __init__(self, x: t.CFloat64T, y: t.CFloat64T, z: t.CFloat64T): self.x = x self.y = y self.z = z def __add__(self, b: 'V3' | t.CPtr) -> 'V3' | t.CPtr: return V3(self.x + b.x, self.y + b.y, self.z + b.z) def __sub__(self, b: 'V3' | t.CPtr) -> 'V3' | t.CPtr: return V3(self.x - b.x, self.y - b.y, self.z - b.z) def __mul__(self, s: t.CFloat64T) -> 'V3' | t.CPtr: return V3(self.x * s, self.y * s, self.z * s) def __neg__(self) -> 'V3' | t.CPtr: return V3(-self.x, -self.y, -self.z) def dot(self, b: 'V3' | t.CPtr) -> t.CFloat64T: return self.x * b.x + self.y * b.y + self.z * b.z def cross(self, b: 'V3' | t.CPtr) -> 'V3' | t.CPtr: return V3(self.y * b.z - self.z * b.y, self.z * b.x - self.x * b.z, self.x * b.y - self.y * b.x) def nrm(self) -> 'V3' | t.CPtr: l: t.CFloat64T = vm.sqrt(self.dot(self)) if l > 1e-12: return self * (1.0 / l) return V3(0.0, 0.0, 0.0) def lerp(self, b: 'V3' | t.CPtr, t_val: t.CFloat64T) -> 'V3' | t.CPtr: return self * (1.0 - t_val) + b * t_val _g_cam: t.CArray[t.CFloat64T, 3] _g_fwd: t.CArray[t.CFloat64T, 3] _g_right: t.CArray[t.CFloat64T, 3] _g_up: t.CArray[t.CFloat64T, 3] CAM: V3 | t.CPtr FWD: V3 | t.CPtr RIGHT: V3 | t.CPtr UP: V3 | t.CPtr def v3_pool_reset(): _v3_pool.reset() def clmp(x: t.CFloat64T, a: t.CFloat64T, b: t.CFloat64T) -> t.CFloat64T: if x < a: return a if x > b: return b return x def smoothstep(a: t.CFloat64T, b: t.CFloat64T, x: t.CFloat64T) -> t.CFloat64T: t_val: t.CFloat64T = clmp((x - a) / (b - a), 0.0, 1.0) return t_val * t_val * (3.0 - 2.0 * t_val) def setup_camera(): global CAM, FWD, RIGHT, UP e: t.CFloat64T = CAM_ELEV * 3.14159265358979323846 / 180.0 CAM = t.CVoid(c.Addr(_g_cam), t.CPtr) CAM.x = CAM_DIST * vm.cos(e) CAM.y = CAM_DIST * vm.sin(e) CAM.z = 0.0 tmp0: V3 | t.CPtr = V3(0.0, 0.0, 0.0) FWD = t.CVoid(c.Addr(_g_fwd), t.CPtr) tmp1: V3 | t.CPtr = tmp0 - CAM n1: V3 | t.CPtr = tmp1.nrm() FWD.x = n1.x FWD.y = n1.y FWD.z = n1.z tmp2: V3 | t.CPtr = V3(0.0, 1.0, 0.0) RIGHT = t.CVoid(c.Addr(_g_right), t.CPtr) tmp3: V3 | t.CPtr = FWD.cross(tmp2) tmp4: V3 | t.CPtr = tmp3.nrm() RIGHT.x = tmp4.x RIGHT.y = tmp4.y RIGHT.z = tmp4.z UP = t.CVoid(c.Addr(_g_up), t.CPtr) tmp5: V3 | t.CPtr = RIGHT.cross(FWD) UP.x = tmp5.x UP.y = tmp5.y UP.z = tmp5.z def hash3(x: t.CFloat64T, y: t.CFloat64T, z: t.CFloat64T) -> t.CFloat64T: n: t.CFloat64T = vm.sin(x * 127.1 + y * 311.7 + z * 74.7) * 43758.5453 return n - vm.floor(n) def stars(d: V3 | t.CPtr) -> V3 | t.CPtr: col: V3 | t.CPtr = V3(0.0, 0.0, 0.0) i: t.CInt = 0 while i < 3: s: t.CFloat64T = 80.0 + t.CFloat64T(i) * 90.0 px: t.CFloat64T = d.x * s py: t.CFloat64T = d.y * s pz: t.CFloat64T = d.z * s ix: t.CFloat64T = vm.floor(px) iy: t.CFloat64T = vm.floor(py) iz: t.CFloat64T = vm.floor(pz) h: t.CFloat64T = hash3(ix, iy, iz) if h > 0.991: fx: t.CFloat64T = px - ix - 0.5 fy: t.CFloat64T = py - iy - 0.5 fz: t.CFloat64T = pz - iz - 0.5 d2: t.CFloat64T = fx * fx + fy * fy + fz * fz br: t.CFloat64T = (h - 0.991) / 0.009 * vm.exp(-d2 * 9.0) * 1.4 tv: t.CFloat64T = hash3(iy, iz, ix) tint: V3 | t.CPtr = V3(0.0, 0.0, 0.0) if tv < 0.3: tint = V3(0.7, 0.8, 1.0) elif tv > 0.8: tint = V3(1.0, 0.8, 0.6) else: tint = V3(1.0, 1.0, 1.0) col = col + tint * br i += 1 return col def disk_shade(cp: V3 | t.CPtr, rr: t.CFloat64T, gT: t.CFloat64T) -> V3 | t.CPtr: tt: t.CFloat64T = (rr - DISK_IN) / (DISK_OUT - DISK_IN) edge: t.CFloat64T = smoothstep(0.0, 0.07, tt) * smoothstep(0.0, 0.18, 1.0 - tt) ang: t.CFloat64T = vm.atan2(cp.z, cp.x) w: t.CFloat64T = 1.0 / vm.pow(rr, 1.5) ph: t.CFloat64T = ang - gT * 0.0011 * w * 9.0 n: t.CFloat64T = 0.5 + 0.5 * vm.sin(ph * 5.0 - rr * 1.6) n2: t.CFloat64T = 0.5 + 0.5 * vm.sin(ph * 13.0 + rr * 0.8 + 1.7) dens: t.CFloat64T = (0.35 + 0.65 * n) * (0.55 + 0.45 * n2) bright: t.CFloat64T = (0.45 + 1.7 * vm.pow(1.0 - tt, 1.8)) * edge vdir: V3 | t.CPtr = V3(-cp.z, 0.0, cp.x).nrm() beta: t.CFloat64T = 0.46 / vm.sqrt(rr) to_cam: V3 | t.CPtr = (CAM - cp).nrm() mu: t.CFloat64T = vdir.dot(to_cam) dop: t.CFloat64T = 1.0 / (1.0 - beta * mu) beam: t.CFloat64T = vm.pow(dop, 3.0) c1: V3 | t.CPtr = V3(1.0, 0.92, 0.68) c2: V3 | t.CPtr = V3(1.0, 0.42, 0.13) base: V3 | t.CPtr = c1.lerp(c2, tt) base.z += (dop - 1.0) * 0.35 base.x -= (dop - 1.0) * 0.05 inten: t.CFloat64T = bright * dens * beam * 1.25 return base * inten def trace(dir_v: V3 | t.CPtr, gT: t.CFloat64T) -> V3 | t.CPtr: v3_pool_reset() pos: V3 | t.CPtr = V3(CAM.x, CAM.y, CAM.z) vel: V3 | t.CPtr = V3(dir_v.x, dir_v.y, dir_v.z) hvec: V3 | t.CPtr = pos.cross(vel) h2: t.CFloat64T = hvec.dot(hvec) T: t.CFloat64T = 1.0 col: V3 | t.CPtr = V3(0.0, 0.0, 0.0) i: t.CInt = 0 while i < MAX_STEPS: r2: t.CFloat64T = pos.dot(pos) r: t.CFloat64T = vm.sqrt(r2) if r < 1.0: break if r > ESCAPE_R: col = col + stars(vel.nrm()) * T break dt: t.CFloat64T = clmp(r * 0.08, 0.03, 2.2) r5: t.CFloat64T = vm.pow(r2, 2.5) coeff: t.CFloat64T = -1.5 * h2 / r5 k1v: V3 | t.CPtr = pos * coeff k2p_a: V3 | t.CPtr = vel + k1v * (dt * 0.5) k2v_a: V3 | t.CPtr = pos + vel * (dt * 0.5) r2_a: t.CFloat64T = k2v_a.dot(k2v_a) coeff_a: t.CFloat64T = -1.5 * h2 / vm.pow(r2_a, 2.5) k2v: V3 | t.CPtr = k2v_a * coeff_a k3p_a: V3 | t.CPtr = vel + k2v * (dt * 0.5) k3v_a: V3 | t.CPtr = pos + k2p_a * (dt * 0.5) r2_b: t.CFloat64T = k3v_a.dot(k3v_a) coeff_b: t.CFloat64T = -1.5 * h2 / vm.pow(r2_b, 2.5) k3v: V3 | t.CPtr = k3v_a * coeff_b k4p_a: V3 | t.CPtr = vel + k3v * dt k4v_a: V3 | t.CPtr = pos + k3p_a * dt r2_c: t.CFloat64T = k4v_a.dot(k4v_a) coeff_c: t.CFloat64T = -1.5 * h2 / vm.pow(r2_c, 2.5) k4v: V3 | t.CPtr = k4v_a * coeff_c npos: V3 | t.CPtr = pos + (vel + k2p_a * 2.0 + k3p_a * 2.0 + k4p_a) * (dt / 6.0) nvel: V3 | t.CPtr = vel + (k1v + k2v * 2.0 + k3v * 2.0 + k4v) * (dt / 6.0) if pos.y * npos.y < 0.0: f: t.CFloat64T = pos.y / (pos.y - npos.y) cp: V3 | t.CPtr = pos.lerp(npos, f) rr: t.CFloat64T = vm.sqrt(cp.x * cp.x + cp.z * cp.z) if rr > DISK_IN and rr < DISK_OUT: emit: V3 | t.CPtr = disk_shade(cp, rr, gT) col = col + emit * T a: t.CFloat64T = clmp(smoothstep(0.0, 0.07, (rr - DISK_IN) / (DISK_OUT - DISK_IN)) * smoothstep(0.0, 0.18, 1.0 - (rr - DISK_IN) / (DISK_OUT - DISK_IN)) * 0.92, 0.0, 1.0) T = T * (1.0 - a) if T < 0.01: break pos = npos vel = nvel i += 1 return col def shade_pixel(px: t.CInt, py: t.CInt, gT: t.CFloat64T) -> t.CUInt32T: aspect: t.CFloat64T = GW_F / GH_F sx: t.CFloat64T = (2.0 * (t.CFloat64T(px) + 0.5) / GW_F - 1.0) * aspect * FOVF sy: t.CFloat64T = (1.0 - 2.0 * (t.CFloat64T(py) + 0.5) / GH_F) * FOVF dir_v: V3 | t.CPtr = (FWD + RIGHT * sx + UP * sy).nrm() c: V3 | t.CPtr = trace(dir_v, gT) ex: t.CFloat64T = 1.15 c = c * ex c.x = c.x / (1.0 + c.x) c.y = c.y / (1.0 + c.y) c.z = c.z / (1.0 + c.z) c.x = vm.pow(c.x, 1.0 / 2.2) c.y = vm.pow(c.y, 1.0 / 2.2) c.z = vm.pow(c.z, 1.0 / 2.2) R: t.CInt = t.CInt(clmp(c.x, 0.0, 1.0) * 255.0) G: t.CInt = t.CInt(clmp(c.y, 0.0, 1.0) * 255.0) B: t.CInt = t.CInt(clmp(c.z, 0.0, 1.0) * 255.0) return t.CUInt32T((R << 16) | (G << 8) | B) @c.Attribute(t.attr.section(".text.startup"), t.attr.aligned(16)) def _start() -> t.CInt | t.CExport: _v3_pool = memhub.MemPool(c.Addr(_v3_mem), V3_POOL_BYTES) setup_camera() root: vpui.Tk = vpui.Tk() root.title("Gargantua") root.set_style(window.STYLE_WIN7) root.bg_color = t.CUInt32T(0x000000) master: vpui.Tk | t.CPtr = c.Addr(root) canvas: vpui.FBCanvas = vpui.FBCanvas(master, GW, GH) root.pack(0, vpui.PACK_TOP, vpui.FILL_BOTH, 1, 0, 0) fb: UINT32PTR = c.Addr(_fb_mem) string.memset(fb, 0, GW * GH * 4) canvas.set_fb(fb, GW, GH) root.geometry(100, 30, GW, GH + 32) gT: t.CFloat64T = 0.0 rendered: t.CInt = 0 evt: window.InputEvent while window.is_active(root.win_id): result: t.CInt = window.poll_event(c.Addr(evt)) if result != 0: if evt.type == window.EVENT_TYPE_PING: window.flush(root.win_id) elif evt.type == window.EVENT_TYPE_RESIZE: sz: t.CInt = window.get_win_size(root.win_id) new_w: t.CInt = sz >> 16 new_h: t.CInt = sz & 0xFFFF canvas.set_fb(fb, new_w, new_h) if rendered == 0: y: t.CInt = 0 while y < GH: x: t.CInt = 0 while x < GW: pixel: t.CUInt32T = shade_pixel(x, y, gT) fb[y * GW + x] = pixel x += 1 y += 1 if y % YIELD_ROWS == 0: root.redraw() process.yield_cpu() result2: t.CInt = window.poll_event(c.Addr(evt)) if result2 != 0: if evt.type == window.EVENT_TYPE_PING: window.flush(root.win_id) root.redraw() rendered = 1 gT += 50.0 process.yield_cpu() process.exit(0) return 0