将 .py 和 .pyi 后缀名改为了 .vp 和 .vpi 后缀名
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85
VKernel/Kernel/drivers/video/ui/sheet.vp
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85
VKernel/Kernel/drivers/video/ui/sheet.vp
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from stdint import *
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import drivers.video.vesafb.gfx as gfx
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import t, c
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MAX_SHEETS: t.CDefine = 64
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MAX_UI_COMPONENTS: t.CDefine = 256
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_next_sheet_id: t.CInt = 0
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_next_component_id: t.CInt = 0
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@t.Object
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class Sheet:
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id: t.CInt
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x: t.CInt
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y: t.CInt
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w: t.CInt
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h: t.CInt
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visible: t.CInt
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_surf_obj: gfx.Surface
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_renderer_obj: gfx.Renderer
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surf: gfx.Surface | t.CPtr
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renderer: gfx.Renderer | t.CPtr
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parent: 'Sheet | t.CPtr'
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bg_color: t.CUInt32T
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def __init__(self, fb: UINT32PTR, zb: float | t.CPtr, x: t.CInt, y: t.CInt, w: t.CInt, h: t.CInt, parent: 'Sheet | t.CPtr' = None):
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global _next_sheet_id
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self.id = _next_sheet_id
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_next_sheet_id += 1
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self.x = x
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self.y = y
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self.w = w
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self.h = h
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self.visible = 1
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self._surf_obj = gfx.Surface(fb, zb, w, h)
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self.surf = c.Addr(self._surf_obj)
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self._renderer_obj = gfx.Renderer(self.surf)
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self.renderer = c.Addr(self._renderer_obj)
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self.parent = parent
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self.bg_color = gfx.COLOR_RGB(20, 20, 30)
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def MoveTo(self, nx: t.CInt, ny: t.CInt):
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self.x = nx
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self.y = ny
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def Resize(self, nw: t.CInt, nh: t.CInt):
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self.w = nw
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self.h = nh
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def Show(self):
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self.visible = 1
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def Hide(self):
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self.visible = 0
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def Clear(self):
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r: gfx.Renderer = c.Deref(self.renderer)
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r.Clear(self.bg_color)
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def Fill(self, color: t.CUInt32T):
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r: gfx.Renderer = c.Deref(self.renderer)
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r.Clear(color)
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def DrawRect(self, rx: t.CInt, ry: t.CInt, rw: t.CInt, rh: t.CInt, color: t.CUInt32T):
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r: gfx.Renderer = c.Deref(self.renderer)
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r.DrawLine2D(rx, ry, rx + rw - 1, ry, color)
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r.DrawLine2D(rx + rw - 1, ry, rx + rw - 1, ry + rh - 1, color)
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r.DrawLine2D(rx + rw - 1, ry + rh - 1, rx, ry + rh - 1, color)
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r.DrawLine2D(rx, ry + rh - 1, rx, ry, color)
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def DrawFilledRect(self, rx: t.CInt, ry: t.CInt, rw: t.CInt, rh: t.CInt, color: t.CUInt32T):
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surf: gfx.Surface = c.Deref(self.surf)
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fb: UINT32PTR = surf.fb
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w: t.CInt = surf.w
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h: t.CInt = surf.h
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for py in range(ry, ry + rh):
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if py < 0 or py >= h: continue
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for px in range(rx, rx + rw):
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if px < 0 or px >= w: continue
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fb[py * w + px] = color
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def Contains(self, px: t.CInt, py: t.CInt) -> t.CInt:
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if px >= self.x and px < self.x + self.w and py >= self.y and py < self.y + self.h:
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return 1
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return 0
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