""" Auto-generated Python stub file from main.py Module: main """ from stdint import * import w32.win32console import t, c from t import CInt, CPtr, CChar, CInt32T, CUInt64T, CFloat64T, CExport, State import viperlib import stdlib import definetest import enumtest import mpooltest import vectortest import fileiotest import testcheck def add[T](a: T, b: T) -> T: pass def add_u64[T](a: T, b: T, c: CUInt64T) -> T: pass def fxi[T1, T2](a: T1, b: T2) -> T1: pass def fxi2[T1, T2, T3](a: T1, b: T2, c: T3) -> T1: pass def wrap_add[T](a: T, b: T) -> T: pass def double_add[T](a: T, b: T) -> T: pass class A[T]: def __init__(self: A, a: T) -> t.CInt: pass def get_a(self: A) -> T: pass class Pair[T1, T2]: def __init__(self: Pair, first: T1, second: T2) -> t.CInt: pass def get_first(self: Pair) -> T1: pass def get_second(self: Pair) -> T2: pass class Calculator[T]: def __init__(self: Calculator, init_val: T) -> t.CInt: pass def compute(self: Calculator, other: T) -> T: pass def double_compute(self: Calculator, other: T) -> T: pass class Container[T]: def __init__(self: Container, v: T) -> t.CInt: pass def get_value(self: Container) -> T: pass def get_flag(self: Container) -> CInt32T: pass @t.CVTable class Shape: def __init__(self: Shape, x: CFloat64T, y: CFloat64T) -> t.CInt: pass def area(self: Shape) -> CFloat64T: pass def perimeter(self: Shape) -> CFloat64T: pass def describe(self: Shape) -> CFloat64T: pass @t.CVTable class Circle(Shape): def __init__(self: Circle, x: CFloat64T, y: CFloat64T, r: CFloat64T) -> t.CInt: pass def area(self: Circle) -> CFloat64T: pass def perimeter(self: Circle) -> CFloat64T: pass def scale(self: Circle, factor: CFloat64T) -> 'Circle' | CPtr: pass def move(self: Circle, dx: CFloat64T, dy: CFloat64T) -> 'Circle' | CPtr: pass @t.CVTable class Rect(Shape): def __init__(self: Rect, x: CFloat64T, y: CFloat64T, w: CFloat64T, h: CFloat64T) -> t.CInt: pass def area(self: Rect) -> CFloat64T: pass def perimeter(self: Rect) -> CFloat64T: pass def scale(self: Rect, factor: CFloat64T) -> 'Rect' | CPtr: pass class Vec2: x: CFloat64T y: CFloat64T def __new__() -> 'Vec2' | CPtr: pass def __init__(self: Vec2, x: CFloat64T, y: CFloat64T) -> t.CInt: pass def __add__(self: Vec2, b: 'Vec2' | CPtr) -> 'Vec2' | CPtr: pass def __sub__(self: Vec2, b: 'Vec2' | CPtr) -> 'Vec2' | CPtr: pass def __mul__(self: Vec2, s: CFloat64T) -> 'Vec2' | CPtr: pass def __neg__(self: Vec2) -> 'Vec2' | CPtr: pass def dot(self: Vec2, b: 'Vec2' | CPtr) -> CFloat64T: pass def len_sq(self: Vec2) -> CFloat64T: pass class Vec3: x: CFloat64T y: CFloat64T z: CFloat64T def __new__() -> 'Vec3' | CPtr: pass def __init__(self: Vec3, x: CFloat64T, y: CFloat64T, z: CFloat64T) -> t.CInt: pass def __add__(self: Vec3, b: 'Vec3' | CPtr) -> 'Vec3' | CPtr: pass def __sub__(self: Vec3, b: 'Vec3' | CPtr) -> 'Vec3' | CPtr: pass def __mul__(self: Vec3, s: CFloat64T) -> 'Vec3' | CPtr: pass def __neg__(self: Vec3) -> 'Vec3' | CPtr: pass def dot(self: Vec3, b: 'Vec3' | CPtr) -> CFloat64T: pass def cross(self: Vec3, b: 'Vec3' | CPtr) -> 'Vec3' | CPtr: pass def len_sq(self: Vec3) -> CFloat64T: pass @t.CVTable class Dog: def __init__(self: Dog, name_val: CInt, bark_power: CInt32T) -> t.CInt: pass def speak(self: Dog) -> CInt: pass def bite(self: Dog) -> CInt32T: pass def take_damage(self: Dog, dmg: CInt32T) -> 'Dog' | CPtr: pass def is_alive(self: Dog) -> CInt: pass @t.CVTable class Cat: def __init__(self: Cat, name_val: CInt, lives: CInt32T) -> t.CInt: pass def speak(self: Cat) -> CInt: pass def scratch(self: Cat) -> CInt32T: pass def take_damage(self: Cat, dmg: CInt32T) -> 'Cat' | CPtr: pass def is_alive(self: Cat) -> CInt: pass class Transform: px: CFloat64T py: CFloat64T pz: CFloat64T scale_x: CFloat64T scale_y: CFloat64T scale_z: CFloat64T def __new__() -> 'Transform' | CPtr: pass def __init__(self: Transform, px: CFloat64T, py: CFloat64T, pz: CFloat64T) -> t.CInt: pass def apply_scale(self: Transform, sx: CFloat64T, sy: CFloat64T, sz: CFloat64T) -> 'Transform' | CPtr: pass def world_position(self: Transform) -> 'Vec3' | CPtr: pass @t.CVTable class Vehicle: def __init__(self: Vehicle, speed: CInt32T) -> t.CInt: pass def move(self: Vehicle) -> CInt: pass def is_running(self: Vehicle) -> CInt: pass @t.CVTable class Car(Vehicle): def __init__(self: Car, speed: CInt32T, doors: CInt32T) -> t.CInt: pass def honk(self: Car) -> CInt: pass @t.CVTable class ElectricCar(Car): def __init__(self: ElectricCar, speed: CInt32T, doors: CInt32T, battery: CInt32T) -> t.CInt: pass def charge(self: ElectricCar) -> t.CInt: pass def move(self: ElectricCar) -> CInt: pass def main() -> CInt | CExport: pass