198 lines
5.4 KiB
C++
198 lines
5.4 KiB
C++
/* Copyright 2019 Aaron Sowry for Cendio AB
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* Copyright 2019-2020 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <stdlib.h>
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#include <math.h>
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#include <core/time.h>
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#define XK_MISCELLANY
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#include <rfb/keysymdef.h>
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#include "GestureHandler.h"
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#include "BaseTouchHandler.h"
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// Sensitivity threshold for gestures
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static const int ZOOMSENS = 30;
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static const int SCRLSENS = 50;
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static const unsigned DOUBLE_TAP_TIMEOUT = 1000;
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static const unsigned DOUBLE_TAP_THRESHOLD = 50;
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BaseTouchHandler::BaseTouchHandler()
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{
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gettimeofday(&lastTapTime, nullptr);
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}
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BaseTouchHandler::~BaseTouchHandler()
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{
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}
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void BaseTouchHandler::handleGestureEvent(const GestureEvent& ev)
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{
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double magnitude;
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switch (ev.type) {
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case GestureBegin:
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switch (ev.gesture) {
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case GestureOneTap:
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handleTapEvent(ev, 1);
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break;
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case GestureTwoTap:
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handleTapEvent(ev, 3);
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break;
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case GestureThreeTap:
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handleTapEvent(ev, 2);
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break;
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case GestureDrag:
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fakeMotionEvent(ev);
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fakeButtonEvent(true, 1, ev);
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break;
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case GestureLongPress:
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fakeMotionEvent(ev);
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fakeButtonEvent(true, 3, ev);
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break;
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case GestureTwoDrag:
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lastMagnitudeX = ev.magnitudeX;
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lastMagnitudeY = ev.magnitudeY;
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fakeMotionEvent(ev);
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break;
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case GesturePinch:
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lastMagnitudeX = hypot(ev.magnitudeX, ev.magnitudeY);
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fakeMotionEvent(ev);
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break;
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}
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break;
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case GestureUpdate:
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switch (ev.gesture) {
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case GestureOneTap:
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case GestureTwoTap:
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case GestureThreeTap:
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break;
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case GestureDrag:
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case GestureLongPress:
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fakeMotionEvent(ev);
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break;
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case GestureTwoDrag:
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// Always scroll in the same position.
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// We don't know if the mouse was moved so we need to move it
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// every update.
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fakeMotionEvent(ev);
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while ((ev.magnitudeY - lastMagnitudeY) > SCRLSENS) {
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fakeButtonEvent(true, 4, ev);
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fakeButtonEvent(false, 4, ev);
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lastMagnitudeY += SCRLSENS;
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}
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while ((ev.magnitudeY - lastMagnitudeY) < -SCRLSENS) {
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fakeButtonEvent(true, 5, ev);
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fakeButtonEvent(false, 5, ev);
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lastMagnitudeY -= SCRLSENS;
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}
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while ((ev.magnitudeX - lastMagnitudeX) > SCRLSENS) {
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fakeButtonEvent(true, 6, ev);
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fakeButtonEvent(false, 6, ev);
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lastMagnitudeX += SCRLSENS;
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}
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while ((ev.magnitudeX - lastMagnitudeX) < -SCRLSENS) {
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fakeButtonEvent(true, 7, ev);
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fakeButtonEvent(false, 7, ev);
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lastMagnitudeX -= SCRLSENS;
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}
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break;
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case GesturePinch:
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// Always scroll in the same position.
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// We don't know if the mouse was moved so we need to move it
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// every update.
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fakeMotionEvent(ev);
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magnitude = hypot(ev.magnitudeX, ev.magnitudeY);
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if (abs(magnitude - lastMagnitudeX) > ZOOMSENS) {
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fakeKeyEvent(true, XK_Control_L, ev);
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while ((magnitude - lastMagnitudeX) > ZOOMSENS) {
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fakeButtonEvent(true, 4, ev);
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fakeButtonEvent(false, 4, ev);
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lastMagnitudeX += ZOOMSENS;
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}
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while ((magnitude - lastMagnitudeX) < -ZOOMSENS) {
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fakeButtonEvent(true, 5, ev);
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fakeButtonEvent(false, 5, ev);
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lastMagnitudeX -= ZOOMSENS;
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}
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fakeKeyEvent(false, XK_Control_L, ev);
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}
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}
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break;
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case GestureEnd:
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switch (ev.gesture) {
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case GestureOneTap:
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case GestureTwoTap:
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case GestureThreeTap:
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case GesturePinch:
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case GestureTwoDrag:
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break;
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case GestureDrag:
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fakeMotionEvent(ev);
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fakeButtonEvent(false, 1, ev);
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break;
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case GestureLongPress:
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fakeMotionEvent(ev);
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fakeButtonEvent(false, 3, ev);
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break;
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}
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break;
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}
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}
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void BaseTouchHandler::handleTapEvent(const GestureEvent& ev,
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int buttonEvent)
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{
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GestureEvent newEv = ev;
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// If the user quickly taps multiple times we assume they meant to
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// hit the same spot, so slightly adjust coordinates
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if ((core::msSince(&lastTapTime) < DOUBLE_TAP_TIMEOUT) &&
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(firstDoubleTapEvent.type == ev.type)) {
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double dx = firstDoubleTapEvent.eventX - ev.eventX;
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double dy = firstDoubleTapEvent.eventY - ev.eventY;
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double distance = hypot(dx, dy);
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if (distance < DOUBLE_TAP_THRESHOLD) {
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newEv.eventX = firstDoubleTapEvent.eventX;
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newEv.eventY = firstDoubleTapEvent.eventY;
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} else {
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firstDoubleTapEvent = ev;
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}
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} else {
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firstDoubleTapEvent = ev;
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}
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gettimeofday(&lastTapTime, nullptr);
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fakeMotionEvent(newEv);
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fakeButtonEvent(true, buttonEvent, newEv);
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fakeButtonEvent(false, buttonEvent, newEv);
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}
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