166 lines
5.3 KiB
C++
166 lines
5.3 KiB
C++
/* Copyright (C) 2000-2003 Constantin Kaplinsky. All Rights Reserved.
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* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
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* Copyright 2014-2022 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#ifndef __RFB_ENCODEMANAGER_H__
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#define __RFB_ENCODEMANAGER_H__
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#include <vector>
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#include <stdint.h>
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#include <core/Region.h>
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#include <core/Timer.h>
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#include <rfb/PixelBuffer.h>
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namespace rfb {
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class SConnection;
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class Encoder;
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class UpdateInfo;
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class PixelBuffer;
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class RenderedCursor;
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struct RectInfo;
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class EncodeManager : public core::Timer::Callback {
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public:
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EncodeManager(SConnection* conn);
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~EncodeManager();
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void logStats();
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// Hack to let ConnParams calculate the client's preferred encoding
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static bool supported(int encoding);
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bool needsLosslessRefresh(const core::Region& req);
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int getNextLosslessRefresh(const core::Region& req);
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void pruneLosslessRefresh(const core::Region& limits);
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void forceRefresh(const core::Region& req);
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void writeUpdate(const UpdateInfo& ui, const PixelBuffer* pb,
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const RenderedCursor* renderedCursor);
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void writeLosslessRefresh(const core::Region& req,
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const PixelBuffer* pb,
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const RenderedCursor* renderedCursor,
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size_t maxUpdateSize);
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protected:
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void handleTimeout(core::Timer* t) override;
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void doUpdate(bool allowLossy, const core::Region& changed,
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const core::Region& copied,
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const core::Point& copy_delta,
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const PixelBuffer* pb,
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const RenderedCursor* renderedCursor);
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void prepareEncoders(bool allowLossy);
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core::Region getLosslessRefresh(const core::Region& req,
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size_t maxUpdateSize);
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int computeNumRects(const core::Region& changed);
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Encoder* startRect(const core::Rect& rect, int type);
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void endRect();
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void writeCopyRects(const core::Region& copied,
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const core::Point& delta);
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void writeSolidRects(core::Region* changed, const PixelBuffer* pb);
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void findSolidRect(const core::Rect& rect, core::Region* changed,
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const PixelBuffer* pb);
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void writeRects(const core::Region& changed, const PixelBuffer* pb);
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void writeSubRect(const core::Rect& rect, const PixelBuffer* pb);
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bool checkSolidTile(const core::Rect& r, const uint8_t* colourValue,
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const PixelBuffer *pb);
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void extendSolidAreaByBlock(const core::Rect& r,
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const uint8_t* colourValue,
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const PixelBuffer* pb, core::Rect* er);
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void extendSolidAreaByPixel(const core::Rect& r,
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const core::Rect& sr,
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const uint8_t* colourValue,
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const PixelBuffer* pb, core::Rect* er);
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PixelBuffer* preparePixelBuffer(const core::Rect& rect,
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const PixelBuffer* pb, bool convert);
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bool analyseRect(const PixelBuffer *pb,
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struct RectInfo *info, int maxColours);
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protected:
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// Templated, optimised methods
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template<class T>
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inline bool checkSolidTile(int width, int height,
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const T* buffer, int stride,
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const T colourValue);
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template<class T>
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inline bool analyseRect(int width, int height,
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const T* buffer, int stride,
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struct RectInfo *info, int maxColours);
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protected:
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SConnection *conn;
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std::vector<Encoder*> encoders;
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std::vector<int> activeEncoders;
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core::Region lossyRegion;
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core::Region recentlyChangedRegion;
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core::Region pendingRefreshRegion;
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core::Timer recentChangeTimer;
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struct EncoderStats {
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unsigned rects;
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unsigned long long bytes;
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unsigned long long pixels;
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unsigned long long equivalent;
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};
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typedef std::vector< std::vector<struct EncoderStats> > StatsVector;
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unsigned updates;
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EncoderStats copyStats;
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StatsVector stats;
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int activeType;
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int beforeLength;
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class OffsetPixelBuffer : public FullFramePixelBuffer {
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public:
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OffsetPixelBuffer() {}
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virtual ~OffsetPixelBuffer() {}
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void update(const PixelFormat& pf, int width, int height,
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const uint8_t* data_, int stride);
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private:
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uint8_t* getBufferRW(const core::Rect& r, int* stride) override;
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};
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OffsetPixelBuffer offsetPixelBuffer;
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ManagedPixelBuffer convertedPixelBuffer;
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};
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}
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#endif
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