feat(state): 迁移 challenges(复用 Challenge 模型)

This commit is contained in:
TermiNexus committed 2026-10-24 21:26:43 +08:00
1 parent 7d1c808af9
commit 25f8cd431e
8 files changed
+212 -21

No files matched your search

+10 -5
View File
@@ -143,7 +143,7 @@
`names/root_wiring.json` + `TankiOffline/.../App/State/RootState.kt`、`RootWiring.kt`。
- 根状态 `z6`(`TOState`)的 **89 个槽位**全部入表;字段顺序取 `toString`,槽位取构造函数 `<名>_1`。
- 根 reducer `k6` 的逐切片委派记全:reducer 引用、委派表达式、顶层 `instanceof` 动作名。
- 已迁移切片 **82/89**:
- 已迁移切片 **83/89**:
- `inviteState` → `aD` / `pD.er5`(`InviteReducer.kt`)
- `loginByPassword` → `gD` / `MD.cr6`(`LoginReducer.kt`,含 `SetLogin`/`SetPassword` 把 status 打回 `NONE` 的原语义)
- `twitchState` → `g9` / `y9.gta`(`TwitchReducer.kt`;`SetAccount` 是 Twitch 账号,不是 UID)
@@ -413,12 +413,17 @@
用户加入时同时写 onlineUsers / uids / ranks / clanTags / usersPremium / teams / stats;
stats 值是生成物 `UserStat`(deaths / killScore / kills / score / user);
坦克信息与抗性复用 `TankInfoCC` / `TankResistance`;`sP`(旧队伍枚举迁移)按 no-op 收口。
- `challenges` → `CZ` / `nh.hsj`(`ChallengesReducer.kt`):4 字段,9 个分支。
`stars` / `battlePassPackages` 整体替换;`SetChallenge` 按 `version` 建索引、`RemoveChallenge` 按 `version` 删;
`SetBattlePass(flavor)` 追加一个 `Challenge` 战令条目,两个「已领取索引」动作按 flavor 命中后 copy;
`SetRewardForDialog` / `LZ` 依赖 `FZ`/`GZ` 构造与外部刷新,纯 reducer 里按 no-op 收口。
`Challenge` 直接复用生成物模型(9 字段)。
- `launchParams` → `(pass-through)`:原根 reducer 对 `hpx_1` 没有调用,缺省是 `ag()` 空 Map;
`RootState.LaunchParams` 收口为 `LaunchParamsStateSlice = Map<String, String>`,不新增 reducer/动作。
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 81 个有 reducer 的切片,
`launchParams` 与其余 **7 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 82/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **902 项全绿**,含 89 槽位完整性、81 个归约切片一次归约互不串片、未迁移字段透传,
- `App/State/RootReducer.kt`:`ReduceRoot(State0, Action)` 归约上述 82 个有 reducer 的切片,
`launchParams` 与其余 **6 个字段原样透传**;
迁移进度用 `RootReducer.Coverage`(`已迁移 83/89`)与 `RootWiring.Unmigrated` 暴露。
- 自检:`TankiOffline/tools/RunStateTest.ps1` **913 项全绿**,含 89 槽位完整性、82 个归约切片一次归约互不串片、未迁移字段透传,
以及用 `action_trace_merged.json` 真实派发的两条商店动作(`SetCoinPaymentProviderUrl` / `ToggleShopActivity`)回放。
- 委派表里的已知形态:`shop` / `home` / `localBattleUserState` / `partner` 是内联 IIFE,
已按字段具名为 `(inline@<field>)` 并从函数体抓到顶层动作名(69 / 1 / 2 / 11 个);
+11 -4
View File
@@ -1,5 +1,5 @@
{
"generatedAt": "2026-10-24T13:07:20.497Z",
"generatedAt": "2026-10-24T13:23:52.900Z",
"module": "module_10032.js",
"RootState": {
"Class": "z6",
@@ -88,7 +88,8 @@
"remoteUserDataStorage",
"matchmaking",
"battlesSelect",
"battleUsers"
"battleUsers",
"challenges"
],
"AnonymousActions": [
{
@@ -1482,6 +1483,12 @@
"Name": "MigrateBattleUserTeams",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "旧队伍枚举迁移(`qm/bm/em` 映射),离线重建按 no-op 收口"
},
{
"Local": "LZ",
"Name": "RefreshBattlePasses",
"DispatchedAt": "未在 action_trace_merged.json 中出现;按 reducer 分支效果定名",
"Effect": "战令条目批量刷新(`GZ`),离线重建按 no-op 收口"
}
],
"Markers": [
@@ -1761,7 +1768,7 @@
"Reducer": "nh.hsj",
"Delegate": "nh.hsj(t, n.fpv_1)",
"Actions": [
"?LZ",
"RefreshBattlePasses",
"RemoveChallenge",
"SetBattlePass",
"SetBattlePassPackages",
@@ -1772,7 +1779,7 @@
"UpdateStars"
],
"Default": "new CZ()",
"Migrated": false
"Migrated": true
},
{
"Field": "loginByPassword",
+4
View File
@@ -337,6 +337,8 @@ const AnonymousActionNames = new Map([
['qP', 'RemoveOnlineUser'],
['lP', 'SetUserPremium'],
['sP', 'MigrateBattleUserTeams'],
// challenges 切片(CZ / nh.hsj):LZ 没有 toString。
['LZ', 'RefreshBattlePasses'],
]);
// 非动作的 `instanceof`:屏幕标识类,用于 GoTo 分支判断(不是 dispatch 的动作)。
@@ -823,6 +825,7 @@ const Migrated = {
matchmaking: { Type: 'MatchmakingStateSlice', Reduce: 'ReduceMatchmaking' },
battlesSelect: { Type: 'BattlesSelectStateSlice', Reduce: 'ReduceBattlesSelect' },
battleUsers: { Type: 'BattleUsersStateSlice', Reduce: 'ReduceBattleUsers' },
challenges: { Type: 'ChallengesStateSlice', Reduce: 'ReduceChallenges' },
};
for (const R of Rows) R.Migrated = Object.prototype.hasOwnProperty.call(Migrated, R.Field);
@@ -1246,6 +1249,7 @@ const AppSettingsAnonymousEffects = {
qP: 'onlineUsers -= userId(`n.hqr(Jg(n.iqa_1, t.gqs_1))`)',
lP: 'usersPremium[userId](`cg(n.mqa_1, Vd(t.iqs_1, t.jqs_1))`)',
sP: '旧队伍枚举迁移(`qm/bm/em` 映射),离线重建按 no-op 收口',
LZ: '战令条目批量刷新(`GZ`),离线重建按 no-op 收口',
};
fs.writeFileSync(
path.join(P, 'names', 'root_wiring.json'),
@@ -0,0 +1,94 @@
// ChallengesReducer.kt —— 挑战 / 战令切片(对应 module_10032 的 CZ 状态 + nh.hsj)
//
// 证据链:
// 状态类 CZ:4 个字段,toString 名 "Challenges(…)"。
// 默认:stars=emptyMap()、challenge=emptyMap()、battlePassPackages=emptyMap()、battlePasses=emptySet()。
// 根委派:`nh.hsj(t, n.fpv_1)`。
// reducer(9 个实例臂):
// AZ(UpdateStars) → stars(整体替换)
// BZ(SetChallenge) → challenge[challenge.version]
// UZ(RemoveChallenge) → challenge -= challengeVersion
// OZ(SetBattlePass) → battlePasses += 该 flavor 的战令条目
// Jrt(SetRewardForDialog) → 战令条目的弹窗奖励(原 `FZ/GZ` 构造,离线重建按 no-op)
// LZ(无 toString) → 战令条目批量刷新(`GZ`),离线重建按 no-op
// DZ(SetBattlePassPackages) → battlePassPackages(整体替换)
// NZ(SetTakenFreeRewardIndex) → 命中 flavor 的战令条目写 takenFreeRewardIndex
// MZ(SetTakenBattlePassRewardIndex)→ 命中 flavor 的战令条目写 takenBattlePassRewardIndex
//
// `Challenge` 直接复用生成物模型(version / endTime / tiers / battlePassFlavor /
// mainPrizeImage / background / tierReward / takenFreeRewardIndex / takenBattlePassRewardIndex)。
package App.State.Reducers
import App.State.Challenge
import App.State.RemoveChallenge
import App.State.SetBattlePass
import App.State.SetBattlePassPackages
import App.State.SetChallenge
import App.State.SetRewardForDialog
import App.State.SetTakenBattlePassRewardIndex
import App.State.SetTakenFreeRewardIndex
import App.State.UpdateStars
/* ------------------------------------------------------------------ 匿名动作 */
/** 原 `LZ`:战令条目批量刷新(离线重建按 no-op)。 */
object RefreshBattlePasses
/* ------------------------------------------------------------------ 状态 */
data class ChallengesStateSlice(
val Stars: Map<String, Int> = emptyMap(),
val Challenge: Map<Any?, Any?> = emptyMap(),
val BattlePassPackages: Map<String, Long> = emptyMap(),
val BattlePasses: Set<Challenge> = emptySet(),
)
/* ------------------------------------------------------------------ reducer */
/** 原 `hsi`:按 flavor 造一个新的战令条目。 */
private fun NewBattlePass(Flavor: Any?): Challenge = Challenge(
version = Flavor,
endTime = null,
tiers = emptyList<Any?>(),
battlePassFlavor = (Flavor as? Int) ?: 0,
mainPrizeImage = 0L,
background = 0L,
tierReward = null,
takenFreeRewardIndex = 0,
takenBattlePassRewardIndex = 0,
)
/** 原 `esi`:按 flavor 命中后替换战令条目。 */
private fun MapBattlePass(
Passes: Set<Challenge>,
Flavor: Any?,
Transform: (Challenge) -> Challenge,
): Set<Challenge> = Passes.map { if (it.version == Flavor) Transform(it) else it }.toSet()
fun ReduceChallenges(
State0: ChallengesStateSlice,
Action: Any,
): ChallengesStateSlice = when (Action) {
is UpdateStars -> State0.copy(Stars = Action.stars)
is SetChallenge -> State0.copy(
Challenge = State0.Challenge + (Action.challenge.version to Action.challenge),
)
is RemoveChallenge -> State0.copy(Challenge = State0.Challenge - Action.challengeVersion)
is SetBattlePass -> State0.copy(
BattlePasses = State0.BattlePasses + NewBattlePass(Action.battlePassFlavor),
)
is SetRewardForDialog -> State0
is RefreshBattlePasses -> State0
is SetBattlePassPackages -> State0.copy(BattlePassPackages = Action.battlePassPackages)
is SetTakenFreeRewardIndex -> State0.copy(
BattlePasses = MapBattlePass(State0.BattlePasses, Action.flavor) {
it.copy(takenFreeRewardIndex = (Action.index as? Int) ?: it.takenFreeRewardIndex)
},
)
is SetTakenBattlePassRewardIndex -> State0.copy(
BattlePasses = MapBattlePass(State0.BattlePasses, Action.flavor) {
it.copy(takenBattlePassRewardIndex = (Action.index as? Int) ?: it.takenBattlePassRewardIndex)
},
)
else -> State0
}
@@ -1,7 +1,7 @@
// RootReducer.kt —— 根 reducer 骨架(对应 module_10032 的根状态 z6 / TOState 与根 reducer k6)
//
// 原包 k6 对 89 个切片逐个调用各自的 reducer,再 `return n.cti(...)`(copy 出新状态)。
// 这里采用同一形状。已迁移的 82 个切片里,81 个真正调用 reducer,launchParams 只做类型收口:
// 这里采用同一形状。已迁移的 83 个切片里,82 个真正调用 reducer,launchParams 只做类型收口:
//
// inviteState → ReduceInvite(aD / pD.er5)
// loginByPassword → ReduceLoginByPassword(gD / MD.cr6)
@@ -84,9 +84,10 @@
// matchmaking → ReduceMatchmaking(TH / JH().qrx,根委派 `JH().qrx(t, n.cpw_1)`)
// battlesSelect → ReduceBattlesSelect(fA / Mi.vqk,根委派 `Mi.vqk(t, n.apw_1)`)
// battleUsers → ReduceBattleUsers(uP / sr.hqs,根委派 `sr.hqs(t, n.hpw_1)`)
// challenges → ReduceChallenges(CZ / nh.hsj,根委派 `nh.hsj(t, n.fpv_1)`)
// launchParams → 无 reducer(原根 reducer 原样透传;默认 `ag()` = emptyMap())
//
// 其余 7 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 其余 6 个字段按原样透传(defaultValue 取原构造)。每个切片 reducer 对无关动作都返回原状态,
// 所以一次 copy 里串起全部已迁移 reducer,与按动作路由再归约的结果一致。
// 迁移进度与每个字段的证据见生成物 RootWiring.kt(不要手改)。
package App.State
@@ -107,6 +108,7 @@ import App.State.Reducers.ReduceBattleUsers
import App.State.Reducers.ReduceBattleView
import App.State.Reducers.ReduceBattleInvite
import App.State.Reducers.ReduceCaptcha
import App.State.Reducers.ReduceChallenges
import App.State.Reducers.ReduceClanUserInfo
import App.State.Reducers.ReduceClanChat
import App.State.Reducers.ReduceContextTutorial
@@ -267,6 +269,7 @@ object RootReducer {
Matchmaking = ReduceMatchmaking(State0.Matchmaking, Action),
BattlesSelect = ReduceBattlesSelect(State0.BattlesSelect, Action),
BattleUsers = ReduceBattleUsers(State0.BattleUsers, Action),
Challenges = ReduceChallenges(State0.Challenges, Action),
)
}
@@ -21,6 +21,7 @@ import App.State.Reducers.BattleUsersStateSlice
import App.State.Reducers.BattleViewStateSlice
import App.State.Reducers.BattlesSelectStateSlice
import App.State.Reducers.CaptchaStateSlice
import App.State.Reducers.ChallengesStateSlice
import App.State.Reducers.ClanChatStateSlice
import App.State.Reducers.ClanUserInfoStateSlice
import App.State.Reducers.ContextTutorialStateSlice
@@ -104,8 +105,8 @@ data class RootState(
val Garage: GarageStateSlice = GarageStateSlice(),
/** 原 garagePreview(IG / fs.eru)。已迁移。 */
val GaragePreview: GaragePreviewStateSlice = GaragePreviewStateSlice(),
/** 原 challenges(CZ / nh.hsj)。未迁移:原样透传。 */
val Challenges: Any? = null,
/** 原 challenges(CZ / nh.hsj)。已迁移。 */
val Challenges: ChallengesStateSlice = ChallengesStateSlice(),
/** 原 loginByPassword(gD / nu.cr6)。已迁移。 */
val LoginByPassword: LoginByPasswordStateSlice = LoginByPasswordStateSlice(),
/** 原 register(Cit / cp.stg)。已迁移。 */
@@ -21,7 +21,7 @@ object RootWiring {
SliceWiring("battleTutorial", "cpv_1", "rE", "Q.sq8", "Q.sq8(t, n.cpv_1)", listOf("MarkMovementStarted", "ResetBattleTutorial", "SetFragsCount", "ShowMessage")),
SliceWiring("garage", "dpv_1", "UB", "hF", "hF(t, n)", listOf("AddGarageItemCount", "AddNewItem", "AddOverdriveDescription", "AddRelatedBazooka", "AddRelatedResistanceModule", "AddToFavoriteItem", "BuyProtectionSlot", "ClearWaitServerItemMount", "GarageAddItemToDepot", "GarageApplyResistanceMount", "GarageBuyDevice", "GarageDeviceTrySetInfinityLifetime", "GarageDevicesLoadedAction", "GarageLoaded", "GarageMountItem", "GarageMountItems", "GarageRemoveDevice", "GarageRemoveDiscountForDevice", "GarageRemoveItemFromDepot", "GarageRemoveItemFromStore", "GarageResistanceUnMount", "GarageSelectAlteration", "GarageSelectItem", "GarageSelectShotSkin", "GarageSelectSkin", "GarageUnmountItem", "GarageUpdateItemCount", "GarageUpgradeItemAction", "GarageUpgradeItemConfirm", "GarageUpgradeItemCoolDownFinished", "GarageUpgradeItemCoolDownStarted", "GoTo", "HideVideoInDescription", "InitState", "RemoveFromFavoriteItem", "RemoveFromSale", "RemoveNewItem", "RemoveWaitServerItemMount", "ResetGarage", "ResetMountDelay", "SelectGarageCategory", "SetCooldownReduceEndTime", "SetGarageNotLoaded", "SetGarageObject", "SetGarageSkinsAction", "SetItemRarity", "SetItemsOnDepot", "SetItemsOnMarket", "SetMountedItems", "SetMountedShotSkinForItems", "SetMountedSkinForItems", "SetNewItems", "SetResistanceReadyToMount", "SetRestrictionMount", "ShowGarageDiscountNotification", "StartCooldownReduce", "SwitchingRowsScroll", "UpdateDiscount")),
SliceWiring("garagePreview", "epv_1", "IG", "fs.eru", "fs.eru(t, n.epv_1)", listOf("AddRequestedItem", "CaptureScreenshot", "CaptureVideo", "ClearDroneData", "ClearGrenadeData", "ClearHasGrenades", "ClearHullData", "ClearWeaponData", "InitGarageResources", "ResetItem3dModelActionCache", "SetCaptureActions", "SetDrone", "SetExpectedItemId", "SetGrenadeData", "SetHasGrenades", "SetHullData", "SetMountedItemsProperties", "SetPaint", "SetWeaponData", "ShowRequest", "UpdatePreviewSettings", "UpdateViewStyle")),
SliceWiring("challenges", "fpv_1", "CZ", "nh.hsj", "nh.hsj(t, n.fpv_1)", listOf("?LZ", "RemoveChallenge", "SetBattlePass", "SetBattlePassPackages", "SetChallenge", "SetRewardForDialog", "SetTakenBattlePassRewardIndex", "SetTakenFreeRewardIndex", "UpdateStars")),
SliceWiring("challenges", "fpv_1", "CZ", "nh.hsj", "nh.hsj(t, n.fpv_1)", listOf("RefreshBattlePasses", "RemoveChallenge", "SetBattlePass", "SetBattlePassPackages", "SetChallenge", "SetRewardForDialog", "SetTakenBattlePassRewardIndex", "SetTakenFreeRewardIndex", "UpdateStars")),
SliceWiring("loginByPassword", "gpv_1", "gD", "nu.cr6", "nu.cr6(t, n.gpv_1)", listOf("?ND", "?PD", "?RD", "IncorrectLogin2FA", "RequestsNumber2FA", "SetLogin", "SetPassword", "SetRememberMe", "SetStatus")),
SliceWiring("register", "hpv_1", "Cit", "cp.stg", "cp.stg(t, n.hpv_1)", listOf("DisableRegister", "EnteredUidIsBusy", "ForceSetUid", "ReceiveOAuthUri", "RegisterFailed", "RegisterPasswordCorrect", "RegisterPasswordIncorrect", "ResetAuthenticationForm", "ResetRegisterStatus", "ResetUidStatus", "SetOpenedPassword", "SetPassword", "SetPasswordRestrictions", "SetUid", "SocialNetworkAvailability", "SocialNetworkClientIds", "UidIsFree", "UidIsIncorrect", "UidTooShort")),
SliceWiring("migrationState", "ipv_1", "\$it", "Uv.rtg", "Uv.rtg(t, n.ipv_1)", listOf("EnteredUidIsBusy", "ForceSetUid", "RegisterFailed", "RegisterPasswordIncorrect", "ResetAuthenticationForm", "ResetUidStatus", "SetPassword", "SetUid", "UidIsFree", "UidIsIncorrect", "UidTooShort")),
@@ -106,7 +106,7 @@ object RootWiring {
)
/** 已迁移(强类型;launchParams 为透传,不调用 reducer)的字段。 */
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState", "battleMessage", "maps", "battleChat", "remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers")
val Migrated: Set<String> = setOf("inviteState", "loginByPassword", "twitchState", "home", "localBattleUserState", "shop", "screen", "lootBoxes", "garage", "garagePreview", "entrance", "user", "settings", "accountSettings", "proBattle", "language", "announcement", "launchParams", "news", "notifications", "quests", "lobbyLoader", "purchaseDialogState", "promoCode", "supportUrl", "rulesUpdated", "notificationByCountry", "availabilityByRank", "icons", "questCategories", "mainQuest", "securitySettings", "referralEvent", "tipsState", "rankUpDialogState", "battleResult", "captchaState", "modalScreen", "droppableGold", "eventGoods", "creatorTagState", "rewardedVideosState", "passwordChangeState", "system", "contextTutorial", "battleTutorial", "spectator", "twoStepVerificationState", "antiAddiction", "moderation", "migrationState", "register", "userReportsState", "friends", "suppliesState", "clanUserInfo", "battleInviteState", "partner", "userRenameState", "battlePauseState", "battleViewState", "tankActionsLogState", "suppliesTutorial", "clanChatState", "battleSearchState", "battleStatistics", "soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings", "graphicsSettings", "controlSettings", "battleSettings", "contractState", "tankBuilderState", "battleMessage", "maps", "battleChat", "remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers", "challenges")
/** 未迁移字段:归约时原样透传,作为后续迁移清单。 */
val Unmigrated: List<SliceWiring> get() = All.filter { it.Field !in Migrated }
@@ -19,7 +19,7 @@
// System / ContextTutorial / BattleTutorial / Spectator / TwoStepVerification / AntiAddiction /
// Moderation / MigrationState / Register / UserReports /
// Friends / Supplies / ClanUserInfo / BattleInvite / Partner / UserRename /
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder / BattleMessage / Maps / BattleChat / RemoteUserDataStorage / Matchmaking / BattlesSelect / BattleUsers;
// BattlePause / BattleView / TankActionsLog / SuppliesTutorial / ClanChat / BattleSearch / BattleStatistics / SoundSettings / GameSettings / KeyboardSettings / TouchscreenHudSettings / GraphicsSettings / ControlSettings / BattleSettings / ContractState / TankBuilder / BattleMessage / Maps / BattleChat / RemoteUserDataStorage / Matchmaking / BattlesSelect / BattleUsers / Challenges;
// ㉑ launchParams 是纯透传切片(无 reducer/动作),只做 Map 类型收口;⑭ 根 reducer 的 89 槽位委派
//
// 用法:$env:TANKIOFFLINE_STATE_TEST='1'; node …(见 TankiOffline/tools/RunStateTest.ps1)
@@ -814,6 +814,18 @@ import App.State.Reducers.ResetBattleUsers
import App.State.Reducers.SetUserPremium
import App.State.RemoveTankInfo
import App.State.UserStat
import App.State.Challenge
import App.State.RemoveChallenge
import App.State.SetBattlePass
import App.State.SetBattlePassPackages
import App.State.SetChallenge
import App.State.SetRewardForDialog
import App.State.SetTakenBattlePassRewardIndex
import App.State.SetTakenFreeRewardIndex
import App.State.UpdateStars
import App.State.Reducers.ChallengesStateSlice
import App.State.Reducers.ReduceChallenges
import App.State.Reducers.RefreshBattlePasses
import App.State.Reducers.UserRankBounds
import App.State.Reducers.UserStateSlice
import App.State.Reducers.ClearHullData
@@ -1241,7 +1253,7 @@ object StateCheck {
Check("切片 LocalBattleUser:接 Store 派发后状态已归约", Store.State.IsReArmorTemporaryDisabled)
}
// ⑭ 根 reducer:89 个槽位的委派表 + 82 个已迁移切片(81 归约 + launchParams 透传)
// ⑭ 根 reducer:89 个槽位的委派表 + 83 个已迁移切片(82 归约 + launchParams 透传)
run {
Check("根:根状态 89 个切片槽位", RootWiring.All.size == 89)
Check(
@@ -1305,7 +1317,7 @@ object StateCheck {
LocalBattleW.Reducer == "(inline@localBattleUserState)"
)
Check(
"根:迁移表 = 82 个已迁移字段,其余 7 个待迁",
"根:迁移表 = 83 个已迁移字段,其余 6 个待迁",
RootReducer.Migrated ==
setOf(
"inviteState", "loginByPassword", "twitchState", "home",
@@ -1329,9 +1341,9 @@ object StateCheck {
"soundSettings", "gameSettings", "keyboardSettings", "touchscreenHudSettings",
"graphicsSettings", "controlSettings", "battleSettings", "contractState",
"tankBuilderState", "battleMessage", "maps", "battleChat",
"remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers",
"remoteUserDataStorage", "matchmaking", "battlesSelect", "battleUsers", "challenges",
) &&
RootWiring.Unmigrated.size == 7
RootWiring.Unmigrated.size == 6
)
// 一次 ReduceRoot 里多个切片各归约自己的动作,互不串片
@@ -1387,7 +1399,7 @@ object StateCheck {
S5.User.Uid == "user-1" && S5.Screen.Current == NamedScreen("Preloader")
)
Check("根:无关动作返回等值状态", ReduceRoot(S5, AddFrags(1)) == S5)
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 82/89")
Check("根:Coverage 文本", RootReducer.Coverage == "已迁移 83/89")
val Store = ReduxStore(RootState(), { S, A -> ReduceRoot(S, A) })
Store.Dispatch(SetStatus("LOGGING_IN"))
@@ -6914,6 +6926,71 @@ object StateCheck {
)
}
// 93 切片 reducer:Challenges(CZ / nh.hsj,4 字段;9 个动作)
run {
fun ChallengeOf(Version: Any?): Challenge = Challenge(
version = Version, endTime = null, tiers = emptyList<Any?>(),
battlePassFlavor = 1, mainPrizeImage = 0L, background = 0L,
tierReward = null, takenFreeRewardIndex = 0,
takenBattlePassRewardIndex = 0,
)
val S0 = ChallengesStateSlice()
Check("切片 Challenges:默认值完整", S0.Stars.isEmpty() && S0.Challenge.isEmpty())
val S1 = ReduceChallenges(S0, UpdateStars(mapOf("a" to 3)))
Check("切片 Challenges:UpdateStars 整体替换", S1.Stars == mapOf("a" to 3))
val S2 = ReduceChallenges(S1, SetChallenge(ChallengeOf(1)))
Check(
"切片 Challenges:SetChallenge 按 version 建索引",
(S2.Challenge[1] as Challenge).version == 1
)
Check(
"切片 Challenges:RemoveChallenge 按 version 删",
ReduceChallenges(S2, RemoveChallenge(1)).Challenge.isEmpty()
)
Check(
"切片 Challenges:SetBattlePassPackages 写包表",
ReduceChallenges(S2, SetBattlePassPackages(mapOf("x" to 5L)))
.BattlePassPackages == mapOf("x" to 5L)
)
val S3 = ReduceChallenges(S2, SetBattlePass(1))
Check(
"切片 Challenges:SetBattlePass 追加战令条目",
S3.BattlePasses.size == 1 && S3.BattlePasses.first().version == 1
)
val S4 = ReduceChallenges(
ReduceChallenges(S3, SetTakenFreeRewardIndex(1, 2)),
SetTakenBattlePassRewardIndex(1, 4),
)
Check(
"切片 Challenges:两个已领取索引按 flavor 命中",
S4.BattlePasses.first().takenFreeRewardIndex == 2 &&
S4.BattlePasses.first().takenBattlePassRewardIndex == 4
)
Check(
"切片 Challenges:SetRewardForDialog / RefreshBattlePasses 是 no-op",
ReduceChallenges(S4, SetRewardForDialog("1", 1)) == S4 &&
ReduceChallenges(S4, RefreshBattlePasses) == S4
)
Check(
"切片 Challenges:无关动作不改状态",
ReduceChallenges(S4, AddFrags(1)) == S4
)
val Root0 = RootState()
val Root1 = ReduceRoot(Root0, UpdateStars(mapOf("b" to 1)))
Check(
"根:UpdateStars 只动 challenges",
Root1.Challenges.Stars == mapOf("b" to 1) &&
Root1.BattleUsers == Root0.BattleUsers
)
val W = RootWiring.ByField("challenges")!!
Check(
"根:challenges 委派到 CZ / nh.hsj 且 9 个动作",
W.SliceClass == "CZ" && W.Reducer == "nh.hsj" && W.Actions.size == 9
)
}
val Failed = Results.filter { !it.second }
println("TankiOffline 状态层自检:${Results.size} 项")
for ((Name, Ok) in Results) println((if (Ok) " ✓ " else " ✗ ") + Name)